zink: pass KERNEL shaders through successfully
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24868>
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@@ -3052,6 +3052,7 @@ zink_get_next_stage(gl_shader_stage stage)
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return VK_SHADER_STAGE_FRAGMENT_BIT;
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case MESA_SHADER_FRAGMENT:
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case MESA_SHADER_COMPUTE:
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case MESA_SHADER_KERNEL:
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return 0;
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default:
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unreachable("invalid shader stage");
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@@ -5340,7 +5341,7 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir)
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} else if (var->data.mode == nir_var_mem_ssbo) {
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ztype = ZINK_DESCRIPTOR_TYPE_SSBO;
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var->data.descriptor_set = screen->desc_set_id[ztype];
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var->data.binding = zink_binding(nir->info.stage,
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var->data.binding = zink_binding(clamp_stage(&nir->info),
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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var->data.driver_location,
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screen->compact_descriptors);
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