st/mesa/glsl: set SamplersUsed directly in gl_program

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-11-09 10:00:09 +11:00
parent 53a509723f
commit 937523971f
5 changed files with 3 additions and 6 deletions

View File

@@ -1244,7 +1244,8 @@ link_assign_uniform_storage(struct gl_context *ctx,
parcel.set_and_process(var);
}
prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
prog->_LinkedShaders[i]->Program->SamplersUsed =
parcel.shader_samplers_used;
prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) ==