st/mesa/glsl: set SamplersUsed directly in gl_program
Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1244,7 +1244,8 @@ link_assign_uniform_storage(struct gl_context *ctx,
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parcel.set_and_process(var);
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}
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prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
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prog->_LinkedShaders[i]->Program->SamplersUsed =
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parcel.shader_samplers_used;
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prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
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STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) ==
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