mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_object
This also involves adding a gl_array_object::VBOonly field. For the ARB extension, all arrays in the object must reside in a VBO. This flag keeps track of that requirement.
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@@ -74,6 +74,8 @@ void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
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void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
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void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
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void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
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GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );
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