glsl: Use bit-flags image attributes and uint16_t for the image format

All of the GL image enums fit in 16-bits.

Also move the fields from the anonymous "image" structucture to the next
higher structure.  This will enable packing the bits with the other
bitfield.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0
After  (32-bit): 70 40,577,421,777       68,487,584       62,973,695     5,513,889            0

Before (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0
After  (64-bit): 74 37,124,603,758       95,891,808       88,466,712     7,425,096            0

A real savings of 346KiB on 32-bit and 262KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2014-07-14 15:48:38 -07:00
committed by Kenneth Graunke
parent 8eeca7a56c
commit 932b0ef1ce
6 changed files with 42 additions and 43 deletions

View File

@@ -1568,11 +1568,11 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->data.interpolation = INTERP_QUALIFIER_NONE;
this->data.max_array_access = 0;
this->data.atomic.offset = 0;
this->data.image.read_only = false;
this->data.image.write_only = false;
this->data.image.coherent = false;
this->data.image._volatile = false;
this->data.image.restrict_flag = false;
this->data.image_read_only = false;
this->data.image_write_only = false;
this->data.image_coherent = false;
this->data.image_volatile = false;
this->data.image_restrict = false;
if (type != NULL) {
if (type->base_type == GLSL_TYPE_SAMPLER)
@@ -1678,11 +1678,11 @@ ir_function_signature::qualifiers_match(exec_list *params)
a->data.interpolation != b->data.interpolation ||
a->data.centroid != b->data.centroid ||
a->data.sample != b->data.sample ||
a->data.image.read_only != b->data.image.read_only ||
a->data.image.write_only != b->data.image.write_only ||
a->data.image.coherent != b->data.image.coherent ||
a->data.image._volatile != b->data.image._volatile ||
a->data.image.restrict_flag != b->data.image.restrict_flag) {
a->data.image_read_only != b->data.image_read_only ||
a->data.image_write_only != b->data.image_write_only ||
a->data.image_coherent != b->data.image_coherent ||
a->data.image_volatile != b->data.image_volatile ||
a->data.image_restrict != b->data.image_restrict) {
/* parameter a's qualifiers don't match */
return a->name;