better animate rate (Marcelo Magallon)

This commit is contained in:
Brian Paul
2005-01-09 17:37:50 +00:00
parent 516f9bc6e3
commit 92eddb0fd4
17 changed files with 177 additions and 77 deletions

View File

@@ -12,9 +12,10 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <GL/glut.h>
#include "readtex.c" /* I know, this is a hack. */
#include "readtex.h"
#define TEXTURE_FILE "../images/reflect.rgb"
@@ -30,7 +31,7 @@ static GLuint CylinderObj = 0;
static GLboolean Animate = GL_TRUE;
static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DXrot = 1.0, DYrot = 2.5;
static GLfloat DXrot = 50.0, DYrot = 125.0;
/* performance info */
static GLint T0 = 0;
@@ -39,9 +40,16 @@ static GLint Frames = 0;
static void Idle( void )
{
static double t0 = -1.;
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
if (t0 < 0.0)
t0 = t;
dt = t - t0;
t0 = t;
if (Animate) {
Xrot += DXrot;
Yrot += DYrot;
Xrot += DXrot * dt;
Yrot += DYrot * dt;
glutPostRedisplay();
}
}