better animate rate (Marcelo Magallon)
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@@ -12,9 +12,10 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <GL/glut.h>
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#include "readtex.c" /* I know, this is a hack. */
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#include "readtex.h"
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#define TEXTURE_FILE "../images/reflect.rgb"
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@@ -30,7 +31,7 @@ static GLuint CylinderObj = 0;
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static GLboolean Animate = GL_TRUE;
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static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
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static GLfloat DXrot = 1.0, DYrot = 2.5;
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static GLfloat DXrot = 50.0, DYrot = 125.0;
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/* performance info */
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static GLint T0 = 0;
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@@ -39,9 +40,16 @@ static GLint Frames = 0;
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static void Idle( void )
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{
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static double t0 = -1.;
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double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
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if (t0 < 0.0)
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t0 = t;
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dt = t - t0;
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t0 = t;
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if (Animate) {
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Xrot += DXrot;
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Yrot += DYrot;
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Xrot += DXrot * dt;
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Yrot += DYrot * dt;
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glutPostRedisplay();
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}
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}
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