better animate rate (Marcelo Magallon)

This commit is contained in:
Brian Paul
2005-01-09 17:37:50 +00:00
parent 516f9bc6e3
commit 92eddb0fd4
17 changed files with 177 additions and 77 deletions

View File

@@ -104,7 +104,6 @@ static float float_rand(void) { return rand() / (float) RAND_MAX; }
#define MEAN_VELOCITY 3.0
#define GRAVITY 2.0
#define TIME_DELTA 0.025 /* The speed of time. */
/* Modeling units of ground extent in each X and Z direction. */
#define EDGE 12
@@ -139,6 +138,13 @@ updatePointList(void)
float distance;
int i;
static double t0 = -1.;
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
if (t0 < 0.0)
t0 = t;
dt = t - t0;
t0 = t;
motion = 0;
for (i=0; i<numPoints; i++) {
distance = pointVelocity[i][0] * theTime;
@@ -164,9 +170,9 @@ updatePointList(void)
pointTime[i] = 0.0; /* Reset the particles sense of up time. */
}
motion = 1;
pointTime[i] += TIME_DELTA;
pointTime[i] += dt;
}
theTime += TIME_DELTA;
theTime += dt;
if (!motion && !spin) {
if (repeat) {
makePointList();