better animate rate (Marcelo Magallon)
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@@ -21,9 +21,10 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <GL/glut.h>
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#include "readtex.c" /* I know, this is a hack. */
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#include "readtex.h"
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#define SPECULAR_TEXTURE_FILE "../images/reflect.rgb"
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#define BASE_TEXTURE_FILE "../images/tile.rgb"
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@@ -43,7 +44,7 @@ static GLuint Object = 0;
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static GLboolean Animate = GL_TRUE;
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static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
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static GLfloat DXrot = 1.0, DYrot = 2.5;
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static GLfloat DXrot = 20.0, DYrot = 50.;
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static GLfloat Black[4] = { 0, 0, 0, 0 };
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static GLfloat White[4] = { 1, 1, 1, 1 };
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@@ -58,13 +59,18 @@ static GLint T0 = 0;
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static GLint Frames = 0;
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static void Idle( void )
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{
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static double t0 = -1.;
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double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
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if (t0 < 0.0)
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t0 = t;
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dt = t - t0;
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t0 = t;
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if (Animate) {
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Xrot += DXrot;
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Yrot += DYrot;
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Xrot += DXrot*dt;
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Yrot += DYrot*dt;
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glutPostRedisplay();
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}
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}
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