add a few more logicop modes, simplify code
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@@ -25,6 +25,27 @@ static int doPrint = 1;
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static int deltaY;
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GLint windW, windH;
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static const struct {
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GLenum mode;
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const char *name;
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} LogicOpModes[] = {
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{ GL_SET, "GL_SET" },
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{ GL_COPY, "GL_COPY" },
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{ GL_NOOP, "GL_NOOP" },
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{ GL_AND, "GL_AND" },
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{ GL_INVERT, "GL_INVERT" },
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{ GL_OR, "GL_OR" },
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{ GL_XOR, "GL_XOR" },
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{ GL_NOR, "GL_NOR" },
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{ GL_NAND, "GL_NAND" },
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{ GL_OR_REVERSE, "GL_OR_REVERSE" },
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{ GL_OR_INVERTED, "GL_OR_INVERTED" },
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{ GL_AND_INVERTED, "GL_AND_INVERTED" },
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{ 0, NULL }
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};
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static void DrawString(const char *string)
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{
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int i;
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@@ -47,7 +68,7 @@ static void Reshape(int width, int height)
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windH = (GLint)height;
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glViewport(0, 0, (GLint)width, (GLint)height);
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deltaY = windH /16;
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deltaY = windH /20;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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@@ -105,7 +126,7 @@ static void Draw(void)
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{
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int stringOffset = 5, stringx = 8;
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int x1, x2, xleft, xright;
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int i;
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int i, k;
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(dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
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glDisable(GL_BLEND);
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@@ -122,6 +143,7 @@ static void Draw(void)
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/* Draw labels */
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glColor3f(0.8, 0.8, 0.0);
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i = windH - deltaY + stringOffset;
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("SOURCE");
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glRasterPos2f(stringx, i); i -= deltaY;
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@@ -136,21 +158,12 @@ static void Draw(void)
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DrawString("reverse_subtract");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("clear");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("set");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("copy");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("noop");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("and");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("invert");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("or");
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glRasterPos2f(stringx, i); i -= deltaY;
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DrawString("xor");
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for (k = 0; LogicOpModes[k].name; k++) {
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glRasterPos2f(stringx, i);
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i -= deltaY;
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DrawString(LogicOpModes[k].name);
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}
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i = windH - deltaY;
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x1 = windW/4;
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@@ -193,43 +206,23 @@ static void Draw(void)
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glLogicOp(GL_CLEAR);
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glRectf(x1, i, x2, i+deltaY);
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i -= deltaY;
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glLogicOp(GL_SET);
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glRectf(x1, i, x2, i+deltaY);
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for (k = 0; LogicOpModes[k].name; k++) {
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i -= deltaY;
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glLogicOp(LogicOpModes[k].mode);
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glRectf(x1, i, x2, i+deltaY);
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if (LogicOpModes[k].mode == GL_XOR) {
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glRectf(x1, i+10, x2, i+5);
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}
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}
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i -= deltaY;
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glLogicOp(GL_COPY);
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glRectf(x1, i, x2, i+deltaY);
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i -= deltaY;
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glLogicOp(GL_NOOP);
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glRectf(x1, i, x2, i+deltaY);
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i -= deltaY;
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glLogicOp(GL_AND);
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glRectf(x1, i, x2, i+deltaY);
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i -= deltaY;
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glLogicOp(GL_INVERT);
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glRectf(x1, i, x2, i+deltaY);
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i -= deltaY;
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glLogicOp(GL_OR);
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glRectf(x1, i, x2, i+deltaY);
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i -= deltaY;
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glLogicOp(GL_XOR);
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glRectf(x1, i, x2, i+deltaY);
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glRectf(x1, i+10, x2, i+5);
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if (doPrint) {
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glDisable(GL_BLEND);
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if (supportlogops & 2)
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if (doPrint) {
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glDisable(GL_BLEND);
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if (supportlogops & 2)
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glDisable(GL_COLOR_LOGIC_OP);
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glColor3f(1.0, 1.0, 1.0);
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PrintColorStrings();
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}
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glFlush();
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glColor3f(1.0, 1.0, 1.0);
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PrintColorStrings();
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}
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glFlush();
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if (doubleBuffer) {
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glutSwapBuffers();
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@@ -271,7 +264,7 @@ int main(int argc, char **argv)
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exit(1);
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}
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glutInitWindowPosition(0, 0); glutInitWindowSize( 800, 400);
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glutInitWindowPosition(0, 0); glutInitWindowSize( 800, 520);
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type = GLUT_RGB;
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type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
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