radv: add shader_variant_create() helper function

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-09-01 16:51:12 +02:00
parent 47efc5264a
commit 92db23f3f9

View File

@@ -374,42 +374,47 @@ radv_fill_shader_variant(struct radv_device *device,
memcpy(ptr, binary->code, binary->code_size);
}
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
struct nir_shader *shader,
struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key,
void **code_out,
unsigned *code_size_out)
static struct radv_shader_variant *
shader_variant_create(struct radv_device *device,
struct nir_shader *shader,
gl_shader_stage stage,
struct ac_nir_compiler_options *options,
bool gs_copy_shader,
void **code_out,
unsigned *code_size_out)
{
struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
enum radeon_family chip_family = device->physical_device->rad_info.family;
bool dump_shaders = device->debug_flags & RADV_DEBUG_DUMP_SHADERS;
enum ac_target_machine_options tm_options = 0;
struct radv_shader_variant *variant;
struct ac_shader_binary binary;
LLVMTargetMachineRef tm;
variant = calloc(1, sizeof(struct radv_shader_variant));
if (!variant)
return NULL;
struct ac_nir_compiler_options options = {0};
options.layout = layout;
if (key)
options.key = *key;
options->family = chip_family;
options->chip_class = device->physical_device->rad_info.chip_class;
struct ac_shader_binary binary;
enum ac_target_machine_options tm_options = 0;
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.family = chip_family;
options.chip_class = device->physical_device->rad_info.chip_class;
options.supports_spill = device->llvm_supports_spill;
if (options.supports_spill)
if (options->supports_spill)
tm_options |= AC_TM_SUPPORTS_SPILL;
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
tm_options |= AC_TM_SISCHED;
tm = ac_create_target_machine(chip_family, tm_options);
ac_compile_nir_shader(tm, &binary, &variant->config,
&variant->info, shader, &options,
device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
if (gs_copy_shader) {
ac_create_gs_copy_shader(tm, shader, &binary, &variant->config,
&variant->info, options, dump_shaders);
} else {
ac_compile_nir_shader(tm, &binary, &variant->config,
&variant->info, shader, options,
dump_shaders);
}
LLVMDisposeTargetMachine(tm);
radv_fill_shader_variant(device, variant, &binary, shader->stage);
radv_fill_shader_variant(device, variant, &binary, stage);
if (code_out) {
*code_out = binary.code;
@@ -426,46 +431,39 @@ radv_shader_variant_create(struct radv_device *device,
}
struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
void **code_out, unsigned *code_size_out,
radv_shader_variant_create(struct radv_device *device,
struct nir_shader *shader,
struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key,
void **code_out,
unsigned *code_size_out)
{
struct ac_nir_compiler_options options = {0};
options.layout = layout;
if (key)
options.key = *key;
options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.supports_spill = device->llvm_supports_spill;
return shader_variant_create(device, shader, shader->stage,
&options, false, code_out, code_size_out);
}
struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device,
struct nir_shader *shader,
void **code_out,
unsigned *code_size_out,
bool multiview)
{
struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
enum radeon_family chip_family = device->physical_device->rad_info.family;
LLVMTargetMachineRef tm;
if (!variant)
return NULL;
struct ac_nir_compiler_options options = {0};
struct ac_shader_binary binary;
enum ac_target_machine_options tm_options = 0;
options.family = chip_family;
options.chip_class = device->physical_device->rad_info.chip_class;
options.key.has_multiview_view_index = multiview;
if (options.supports_spill)
tm_options |= AC_TM_SUPPORTS_SPILL;
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
tm_options |= AC_TM_SISCHED;
tm = ac_create_target_machine(chip_family, tm_options);
ac_create_gs_copy_shader(tm, nir, &binary, &variant->config,
&variant->info, &options,
device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
LLVMDisposeTargetMachine(tm);
radv_fill_shader_variant(device, variant, &binary, MESA_SHADER_VERTEX);
if (code_out) {
*code_out = binary.code;
*code_size_out = binary.code_size;
} else
free(binary.code);
free(binary.config);
free(binary.rodata);
free(binary.global_symbol_offsets);
free(binary.relocs);
free(binary.disasm_string);
variant->ref_count = 1;
return variant;
return shader_variant_create(device, shader, MESA_SHADER_VERTEX,
&options, true, code_out, code_size_out);
}
void