radv/ci: reduce the parallelism for vkcts-vangogh
We are about to enable pre-merge testing for radv-zink on vangogh, which would mean the steam decks would be used for the following jobs: * Mesa pre-merge CI: * zink: 3 (~12 minutes) * Mesa Post-merge CI: * vkcts: 4 (~30 minutes) * vkd3d: 1 (~5 minutes) * DXVK CI: 1 (takes ~4 hours) This means we could have 9 jobs running at the same time on steam decks, despite only having 6 available. By reducing the number of decks allocated for VKCTS runs from 4 to 2, we get closer to the actual availability, and since vkd3d is so short + DXVK CI runs so infrequently, we should never have to wait for a deck for too long! Unfortunately, with the change of parallelism, a known flake started failing more consistently, so I added it to the flakes list. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21873>
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@@ -375,7 +375,7 @@ vkcts-navi21-llvm-valve:
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RADV_DEBUG: llvm,checkir
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vkcts-vangogh-valve:
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parallel: 4
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parallel: 2
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extends:
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- .vkcts-test-valve
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- .vangogh-test-valve
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@@ -1,3 +1,5 @@
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dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
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dEQP-VK.dynamic_rendering.basic.*
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# This fail is 100% reproducible when running vkcts in parallel mode,
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