nir/validate: don't validate the GC list by default
This seems really slow. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13547>
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@@ -51,6 +51,8 @@ static const struct debug_named_value nir_debug_control[] = {
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"Disable shader validation at each successful lowering/optimization call" },
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{ "validate_ssa_dominance", NIR_DEBUG_VALIDATE_SSA_DOMINANCE,
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"Validate SSA dominance in shader at each successful lowering/optimization call" },
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{ "validate_gc_list", NIR_DEBUG_VALIDATE_GC_LIST,
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"Validate the instruction GC list at each successful lowering/optimization call" },
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{ "tgsi", NIR_DEBUG_TGSI,
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"Dump NIR/TGSI shaders when doing a NIR<->TGSI translation" },
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{ "print", NIR_DEBUG_PRINT,
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@@ -91,6 +91,7 @@ extern bool nir_debug_print_shader[MESA_SHADER_KERNEL + 1];
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#define NIR_DEBUG_PRINT_CBS (1u << 18)
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#define NIR_DEBUG_PRINT_KS (1u << 19)
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#define NIR_DEBUG_PRINT_CONSTS (1u << 20)
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#define NIR_DEBUG_VALIDATE_GC_LIST (1u << 21)
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#define NIR_DEBUG_PRINT (NIR_DEBUG_PRINT_VS | \
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NIR_DEBUG_PRINT_TCS | \
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@@ -1055,7 +1055,8 @@ validate_instr(nir_instr *instr, validate_state *state)
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state->instr = instr;
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validate_assert(state, _mesa_set_search(state->shader_gc_list, instr));
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if (state->shader_gc_list)
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validate_assert(state, _mesa_set_search(state->shader_gc_list, instr));
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switch (instr->type) {
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case nir_instr_type_alu:
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@@ -1660,7 +1661,8 @@ init_validate_state(validate_state *state)
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state->blocks = _mesa_pointer_set_create(state->mem_ctx);
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state->var_defs = _mesa_pointer_hash_table_create(state->mem_ctx);
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state->errors = _mesa_pointer_hash_table_create(state->mem_ctx);
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state->shader_gc_list = _mesa_pointer_set_create(state->mem_ctx);
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state->shader_gc_list = NIR_DEBUG(VALIDATE_GC_LIST) ?
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_mesa_pointer_set_create(state->mem_ctx) : NULL;
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state->loop = NULL;
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state->instr = NULL;
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@@ -1717,8 +1719,9 @@ nir_validate_shader(nir_shader *shader, const char *when)
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validate_state state;
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init_validate_state(&state);
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list_for_each_entry(nir_instr, instr, &shader->gc_list, gc_node) {
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_mesa_set_add(state.shader_gc_list, instr);
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if (state.shader_gc_list) {
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list_for_each_entry(nir_instr, instr, &shader->gc_list, gc_node)
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_mesa_set_add(state.shader_gc_list, instr);
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}
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state.shader = shader;
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