mesa: Introduce a _mesa_format_has_color_component() helper.

When considering color write masks, we often want to know whether an
RGBA component actually contains any meaningful data.  This function
provides an easy way to answer that question, and handles luminance,
intensity, and alpha formats correctly.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
This commit is contained in:
Kenneth Graunke
2014-03-24 01:16:57 -07:00
parent 0d99aef6c8
commit 92234b1b2a
2 changed files with 33 additions and 0 deletions

View File

@@ -2206,6 +2206,35 @@ _mesa_format_num_components(mesa_format format)
}
/**
* Returns true if a color format has data stored in the R/G/B/A channels,
* given an index from 0 to 3.
*/
bool
_mesa_format_has_color_component(mesa_format format, int component)
{
const struct gl_format_info *info = _mesa_get_format_info(format);
assert(info->BaseFormat != GL_DEPTH_COMPONENT &&
info->BaseFormat != GL_DEPTH_STENCIL &&
info->BaseFormat != GL_STENCIL_INDEX);
switch (component) {
case 0:
return (info->RedBits + info->IntensityBits + info->LuminanceBits) > 0;
case 1:
return (info->GreenBits + info->IntensityBits + info->LuminanceBits) > 0;
case 2:
return (info->BlueBits + info->IntensityBits + info->LuminanceBits) > 0;
case 3:
return (info->AlphaBits + info->IntensityBits) > 0;
default:
assert(!"Invalid color component: must be 0..3");
return false;
}
}
/**
* Return number of bytes needed to store an image of the given size
* in the given format.