intel/compiler: invert the logic of lower_integer_multiplication()
Invert the logic of how progress is handled: remove the continue statements and mark progress inside the places where it actually happens. We're going to add a new lowering that also looks for BRW_OPCODE_MUL, so inverting the logic here makes the resulting code much easier to follow. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
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committed by
Caio Marcelo de Oliveira Filho

parent
6ba4717924
commit
9217cf3b5e
@@ -4062,23 +4062,20 @@ fs_visitor::lower_integer_multiplication()
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foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
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foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
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if (inst->opcode == BRW_OPCODE_MUL) {
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if (inst->opcode == BRW_OPCODE_MUL) {
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if (inst->dst.is_accumulator() ||
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if (!inst->dst.is_accumulator() &&
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(inst->dst.type != BRW_REGISTER_TYPE_D &&
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(inst->dst.type == BRW_REGISTER_TYPE_D ||
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inst->dst.type != BRW_REGISTER_TYPE_UD))
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inst->dst.type == BRW_REGISTER_TYPE_UD) &&
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continue;
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!devinfo->has_integer_dword_mul) {
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lower_mul_dword_inst(inst, block);
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if (devinfo->has_integer_dword_mul)
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inst->remove(block);
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continue;
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progress = true;
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}
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lower_mul_dword_inst(inst, block);
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} else if (inst->opcode == SHADER_OPCODE_MULH) {
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} else if (inst->opcode == SHADER_OPCODE_MULH) {
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lower_mulh_inst(inst, block);
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lower_mulh_inst(inst, block);
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} else {
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inst->remove(block);
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continue;
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progress = true;
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}
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}
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inst->remove(block);
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progress = true;
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}
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}
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if (progress)
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if (progress)
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