glsl: fix buffer texture type
Fixes:3ace6b968b
("compiler/types: Add a texture type") Signed-off-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19381> (cherry picked from commit87526f79db
)
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committed by
Dylan Baker

parent
b2a3f0d469
commit
91c675a097
@@ -463,7 +463,7 @@
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"description": "glsl: fix buffer texture type",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "3ace6b968b3254cb83c5e6ffef9864d300265339"
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},
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@@ -1050,7 +1050,7 @@ glsl_type::get_texture_instance(enum glsl_sampler_dim dim,
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case GLSL_SAMPLER_DIM_3D:
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return (array ? error_type : vtexture3D_type);
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case GLSL_SAMPLER_DIM_BUF:
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return (array ? error_type : vbuffer_type);
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return (array ? error_type : vtextureBuffer_type);
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default:
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return error_type;
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}
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