zink: lift some renderpass mechanics up a level in the api
(should be) no functional changes Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16476>
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@@ -591,7 +591,7 @@ begin_render_pass(struct zink_context *ctx)
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return clear_buffers;
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}
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void
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unsigned
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zink_begin_render_pass(struct zink_context *ctx)
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{
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setup_framebuffer(ctx);
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@@ -630,19 +630,13 @@ zink_begin_render_pass(struct zink_context *ctx)
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ctx->gfx_pipeline_state.render_pass = rp;
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}
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assert(ctx->gfx_pipeline_state.render_pass);
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unsigned clear_buffers = begin_render_pass(ctx);
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if (ctx->render_condition.query)
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zink_start_conditional_render(ctx);
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zink_clear_framebuffer(ctx, clear_buffers);
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return begin_render_pass(ctx);
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}
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void
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zink_end_render_pass(struct zink_context *ctx)
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{
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if (ctx->batch.in_rp) {
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if (ctx->render_condition.query)
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zink_stop_conditional_render(ctx);
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VKCTX(CmdEndRenderPass)(ctx->batch.state->cmdbuf);
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for (unsigned i = 0; i < ctx->fb_state.nr_cbufs; i++) {
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struct zink_ctx_surface *csurf = (struct zink_ctx_surface*)ctx->fb_state.cbufs[i];
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