mesa: Remove renderbuffer deletion debug field.
It has presumably served its purpose by now, and other object deletion doesn't do this. Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -1395,7 +1395,6 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
|
||||
{
|
||||
_glthread_INIT_MUTEX(rb->Mutex);
|
||||
|
||||
rb->Magic = RB_MAGIC;
|
||||
rb->ClassID = 0;
|
||||
rb->Name = name;
|
||||
rb->RefCount = 0;
|
||||
@@ -1970,9 +1969,7 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
|
||||
GLboolean deleteFlag = GL_FALSE;
|
||||
struct gl_renderbuffer *oldRb = *ptr;
|
||||
|
||||
assert(oldRb->Magic == RB_MAGIC);
|
||||
_glthread_LOCK_MUTEX(oldRb->Mutex);
|
||||
assert(oldRb->Magic == RB_MAGIC);
|
||||
ASSERT(oldRb->RefCount > 0);
|
||||
oldRb->RefCount--;
|
||||
/*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
|
||||
@@ -1980,7 +1977,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
|
||||
_glthread_UNLOCK_MUTEX(oldRb->Mutex);
|
||||
|
||||
if (deleteFlag) {
|
||||
oldRb->Magic = 0; /* now invalid memory! */
|
||||
oldRb->Delete(oldRb);
|
||||
}
|
||||
|
||||
@@ -1989,7 +1985,6 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
|
||||
assert(!*ptr);
|
||||
|
||||
if (rb) {
|
||||
assert(rb->Magic == RB_MAGIC);
|
||||
/* reference new renderbuffer */
|
||||
_glthread_LOCK_MUTEX(rb->Mutex);
|
||||
rb->RefCount++;
|
||||
|
Reference in New Issue
Block a user