nir/lcssa: allow to create LCSSA phis for loop-invariant booleans
ACO depends on LCSSA phis for divergent booleans to work correctly. Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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committed by
Daniel Schürmann

parent
9c40ad49d5
commit
911a1dfad2
@@ -3923,7 +3923,7 @@ bool nir_repair_ssa_impl(nir_function_impl *impl);
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bool nir_repair_ssa(nir_shader *shader);
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void nir_convert_loop_to_lcssa(nir_loop *loop);
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bool nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants);
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bool nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants, bool skip_bool_invariants);
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/* If phi_webs_only is true, only convert SSA values involved in phi nodes to
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* registers. If false, convert all values (even those not involved in a phi
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@@ -48,6 +48,7 @@ typedef struct {
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/* Whether to skip loop invariant variables */
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bool skip_invariants;
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bool skip_bool_invariants;
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bool progress;
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} lcssa_state;
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@@ -193,7 +194,8 @@ convert_loop_exit_for_ssa(nir_ssa_def *def, void *void_state)
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bool all_uses_inside_loop = true;
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/* Don't create LCSSA-Phis for loop-invariant variables */
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if (state->skip_invariants) {
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if (state->skip_invariants &&
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(def->bit_size != 1 || state->skip_bool_invariants)) {
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assert(def->parent_instr->pass_flags != undefined);
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if (def->parent_instr->pass_flags == invariant)
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return true;
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@@ -361,6 +363,7 @@ nir_convert_loop_to_lcssa(nir_loop *loop)
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state->loop = loop;
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state->shader = impl->function->shader;
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state->skip_invariants = false;
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state->skip_bool_invariants = false;
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nir_foreach_block_in_cf_node (block, &loop->cf_node) {
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nir_foreach_instr(instr, block)
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@@ -371,12 +374,13 @@ nir_convert_loop_to_lcssa(nir_loop *loop)
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}
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bool
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nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants)
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nir_convert_to_lcssa(nir_shader *shader, bool skip_invariants, bool skip_bool_invariants)
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{
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bool progress = false;
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lcssa_state *state = rzalloc(NULL, lcssa_state);
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state->shader = shader;
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state->skip_invariants = skip_invariants;
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state->skip_bool_invariants = skip_bool_invariants;
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nir_foreach_function(function, shader) {
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if (function->impl == NULL)
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