mesa: rename gl_vertex_array_object::VertexBinding to BufferBinding
To be a little more understandable. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -140,8 +140,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *
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{
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GLuint i;
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for (i = 0; i < ARRAY_SIZE(obj->VertexBinding); i++)
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_mesa_reference_buffer_object(ctx, &obj->VertexBinding[i].BufferObj, NULL);
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for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
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_mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
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for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
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_mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
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@@ -236,7 +236,7 @@ init_array(struct gl_context *ctx,
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GLuint index, GLint size, GLint type)
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{
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struct gl_array_attributes *array = &vao->VertexAttrib[index];
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struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
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struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
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array->Size = size;
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array->Type = type;
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@@ -357,7 +357,7 @@ _mesa_update_vao_client_arrays(struct gl_context *ctx,
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struct gl_vertex_buffer_binding *buffer_binding;
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attrib_array = &vao->VertexAttrib[attrib];
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buffer_binding = &vao->VertexBinding[attrib_array->BufferBindingIndex];
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buffer_binding = &vao->BufferBinding[attrib_array->BufferBindingIndex];
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client_array = &vao->_VertexAttrib[attrib];
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_mesa_update_client_array(ctx, client_array, attrib_array,
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@@ -380,7 +380,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
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const struct gl_array_attributes *attrib_array =
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&vao->VertexAttrib[i];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->VertexBinding[attrib_array->BufferBindingIndex];
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&vao->BufferBinding[attrib_array->BufferBindingIndex];
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/* Only enabled arrays shall appear in the _Enabled bitmask */
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assert(attrib_array->Enabled);
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@@ -411,7 +411,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
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const struct gl_array_attributes *attrib_array =
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&vao->VertexAttrib[i];
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const struct gl_vertex_buffer_binding *buffer_binding =
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&vao->VertexBinding[attrib_array->BufferBindingIndex];
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&vao->BufferBinding[attrib_array->BufferBindingIndex];
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/* Only enabled arrays shall appear in the _Enabled bitmask */
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assert(attrib_array->Enabled);
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