radv: Move radv_nir_export_multiview to new file.
Also ran clang-format on the affected code. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21971>
This commit is contained in:
@@ -72,6 +72,7 @@ libradv_files = files(
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'meta/radv_meta_resolve_fs.c',
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'meta/radv_meta_resolve_fs.c',
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'nir/radv_nir.h',
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'nir/radv_nir.h',
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'nir/radv_nir_apply_pipeline_layout.c',
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'nir/radv_nir_apply_pipeline_layout.c',
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'nir/radv_nir_export_multiview.c',
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'nir/radv_nir_lower_abi.c',
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'nir/radv_nir_lower_abi.c',
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'nir/radv_nir_lower_fs_intrinsics.c',
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'nir/radv_nir_lower_fs_intrinsics.c',
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'nir/radv_nir_lower_intrinsics_early.c',
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'nir/radv_nir_lower_intrinsics_early.c',
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@@ -68,6 +68,8 @@ bool radv_nir_lower_view_index(nir_shader *nir, bool per_primitive);
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bool radv_nir_lower_viewport_to_zero(nir_shader *nir);
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bool radv_nir_lower_viewport_to_zero(nir_shader *nir);
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bool radv_nir_export_multiview(nir_shader *nir);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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109
src/amd/vulkan/nir/radv_nir_export_multiview.c
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109
src/amd/vulkan/nir/radv_nir_export_multiview.c
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@@ -0,0 +1,109 @@
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/*
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* Copyright © 2016 Red Hat.
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* Copyright © 2016 Bas Nieuwenhuizen
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* Copyright © 2023 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "radv_nir.h"
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static nir_variable *
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find_layer_out_var(nir_shader *nir)
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{
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nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_out, VARYING_SLOT_LAYER);
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if (var != NULL)
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return var;
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var = nir_variable_create(nir, nir_var_shader_out, glsl_int_type(), "layer id");
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var->data.location = VARYING_SLOT_LAYER;
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var->data.interpolation = INTERP_MODE_NONE;
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return var;
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}
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bool
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radv_nir_export_multiview(nir_shader *nir)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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bool progress = false;
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nir_builder b;
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nir_builder_init(&b, impl);
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/* This pass is not suitable for mesh shaders, because it can't know the mapping between API mesh
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* shader invocations and output primitives. Needs to be handled in ac_nir_lower_ngg.
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*/
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assert(nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
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nir->info.stage == MESA_SHADER_GEOMETRY);
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/* Iterate in reverse order since there should be only one deref store to POS after
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* lower_io_to_temporaries for vertex shaders and inject the layer there. For geometry shaders,
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* the layer is injected right before every emit_vertex_with_counter.
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*/
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nir_variable *layer = NULL;
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nir_foreach_block_reverse (block, impl) {
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nir_foreach_instr_reverse (instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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if (nir->info.stage == MESA_SHADER_GEOMETRY) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_emit_vertex_with_counter)
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continue;
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b.cursor = nir_before_instr(instr);
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} else {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_deref)
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continue;
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nir_variable *var = nir_intrinsic_get_var(intr, 0);
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if (var->data.mode != nir_var_shader_out || var->data.location != VARYING_SLOT_POS)
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continue;
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b.cursor = nir_after_instr(instr);
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}
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if (!layer)
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layer = find_layer_out_var(nir);
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nir_store_var(&b, layer, nir_load_view_index(&b), 1);
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/* Update outputs_written to reflect that the pass added a new output. */
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nir->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_LAYER);
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progress = true;
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if (nir->info.stage == MESA_SHADER_VERTEX)
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break;
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}
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if (nir->info.stage == MESA_SHADER_VERTEX && progress)
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break;
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}
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if (progress)
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nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
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else
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nir_metadata_preserve(impl, nir_metadata_all);
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return progress;
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}
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@@ -1455,20 +1455,6 @@ get_vs_output_info(const struct radv_graphics_pipeline *pipeline)
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return &radv_get_last_vgt_shader(pipeline)->info.outinfo;
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return &radv_get_last_vgt_shader(pipeline)->info.outinfo;
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}
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}
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static nir_variable *
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find_layer_out_var(nir_shader *nir)
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{
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nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_out, VARYING_SLOT_LAYER);
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if (var != NULL)
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return var;
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var = nir_variable_create(nir, nir_var_shader_out, glsl_int_type(), "layer id");
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var->data.location = VARYING_SLOT_LAYER;
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var->data.interpolation = INTERP_MODE_NONE;
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return var;
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}
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static bool
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static bool
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radv_should_export_multiview(const struct radv_pipeline_stage *producer,
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radv_should_export_multiview(const struct radv_pipeline_stage *producer,
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const struct radv_pipeline_stage *consumer,
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const struct radv_pipeline_stage *consumer,
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@@ -1482,74 +1468,6 @@ radv_should_export_multiview(const struct radv_pipeline_stage *producer,
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!(producer->nir->info.outputs_written & VARYING_BIT_LAYER);
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!(producer->nir->info.outputs_written & VARYING_BIT_LAYER);
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}
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}
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static bool
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radv_export_multiview(nir_shader *nir)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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bool progress = false;
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nir_builder b;
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nir_builder_init(&b, impl);
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/* This pass is not suitable for mesh shaders, because it can't know the mapping between API mesh
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* shader invocations and output primitives. Needs to be handled in ac_nir_lower_ngg.
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*/
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assert(nir->info.stage == MESA_SHADER_VERTEX ||
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nir->info.stage == MESA_SHADER_TESS_EVAL ||
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nir->info.stage == MESA_SHADER_GEOMETRY);
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/* Iterate in reverse order since there should be only one deref store to POS after
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* lower_io_to_temporaries for vertex shaders and inject the layer there. For geometry shaders,
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* the layer is injected right before every emit_vertex_with_counter.
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*/
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nir_variable *layer = NULL;
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nir_foreach_block_reverse(block, impl) {
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nir_foreach_instr_reverse(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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if (nir->info.stage == MESA_SHADER_GEOMETRY) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_emit_vertex_with_counter)
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continue;
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b.cursor = nir_before_instr(instr);
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} else {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_deref)
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continue;
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nir_variable *var = nir_intrinsic_get_var(intr, 0);
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if (var->data.mode != nir_var_shader_out || var->data.location != VARYING_SLOT_POS)
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continue;
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b.cursor = nir_after_instr(instr);
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}
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if (!layer)
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layer = find_layer_out_var(nir);
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nir_store_var(&b, layer, nir_load_view_index(&b), 1);
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/* Update outputs_written to reflect that the pass added a new output. */
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nir->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_LAYER);
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progress = true;
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if (nir->info.stage == MESA_SHADER_VERTEX)
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break;
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}
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if (nir->info.stage == MESA_SHADER_VERTEX && progress)
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break;
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}
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if (progress)
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nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
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else
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nir_metadata_preserve(impl, nir_metadata_all);
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return progress;
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}
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static void
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static void
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radv_remove_point_size(const struct radv_pipeline_key *pipeline_key,
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radv_remove_point_size(const struct radv_pipeline_key *pipeline_key,
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nir_shader *producer, nir_shader *consumer)
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nir_shader *producer, nir_shader *consumer)
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@@ -1836,7 +1754,7 @@ radv_pipeline_link_vs(const struct radv_device *device, struct radv_pipeline_sta
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assert(vs_stage->nir->info.stage == MESA_SHADER_VERTEX);
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assert(vs_stage->nir->info.stage == MESA_SHADER_VERTEX);
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if (radv_should_export_multiview(vs_stage, next_stage, pipeline_key)) {
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if (radv_should_export_multiview(vs_stage, next_stage, pipeline_key)) {
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NIR_PASS(_, vs_stage->nir, radv_export_multiview);
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NIR_PASS(_, vs_stage->nir, radv_nir_export_multiview);
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}
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}
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if (next_stage) {
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if (next_stage) {
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@@ -1902,7 +1820,7 @@ radv_pipeline_link_tes(const struct radv_device *device, struct radv_pipeline_st
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assert(tes_stage->nir->info.stage == MESA_SHADER_TESS_EVAL);
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assert(tes_stage->nir->info.stage == MESA_SHADER_TESS_EVAL);
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if (radv_should_export_multiview(tes_stage, next_stage, pipeline_key)) {
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if (radv_should_export_multiview(tes_stage, next_stage, pipeline_key)) {
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NIR_PASS(_, tes_stage->nir, radv_export_multiview);
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NIR_PASS(_, tes_stage->nir, radv_nir_export_multiview);
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}
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}
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if (next_stage) {
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if (next_stage) {
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@@ -1933,7 +1851,7 @@ radv_pipeline_link_gs(const struct radv_device *device, struct radv_pipeline_sta
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assert(gs_stage->nir->info.stage == MESA_SHADER_GEOMETRY);
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assert(gs_stage->nir->info.stage == MESA_SHADER_GEOMETRY);
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if (radv_should_export_multiview(gs_stage, fs_stage, pipeline_key)) {
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if (radv_should_export_multiview(gs_stage, fs_stage, pipeline_key)) {
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NIR_PASS(_, gs_stage->nir, radv_export_multiview);
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NIR_PASS(_, gs_stage->nir, radv_nir_export_multiview);
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}
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}
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if (fs_stage) {
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if (fs_stage) {
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Reference in New Issue
Block a user