nir: check shader type before writing to shaderinfo.tess union
If the shader is not a tesselation shader, then writing to the tess
member of the shaderinfo union will overwrite other members and crash.
Closes: #2722
Fixes: f1dd81ae10
("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
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@@ -106,7 +106,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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shader->info.inputs_read_indirectly |= bitfield;
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}
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if (cross_invocation)
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if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
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shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
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if (shader->info.stage == MESA_SHADER_FRAGMENT) {
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@@ -125,7 +125,7 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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shader->info.outputs_accessed_indirectly |= bitfield;
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}
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if (cross_invocation)
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if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
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shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
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} else {
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if (is_patch_generic) {
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