nir: Recognize open-coded extract_u16.
No shader-db changes, but does recognize some extract_u16 which enables the next patch to optimize some code. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -163,6 +163,7 @@ optimizations = [
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(('ushr', 0, a), 0),
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(('ushr', a, 0), a),
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(('iand', 0xff, ('ushr', a, 24)), ('ushr', a, 24)),
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(('iand', 0xffff, ('ushr', a, 16)), ('ushr', a, 16)),
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# Exponential/logarithmic identities
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(('fexp2', ('flog2', a)), a), # 2^lg2(a) = a
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(('flog2', ('fexp2', a)), a), # lg2(2^a) = a
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@@ -220,6 +221,10 @@ optimizations = [
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(('iand', 0xff, ('ushr', a, 8)), ('extract_u8', a, 1), '!options->lower_extract_byte'),
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(('iand', 0xff, a), ('extract_u8', a, 0), '!options->lower_extract_byte'),
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# Word extraction
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(('ushr', a, 16), ('extract_u16', a, 1), '!options->lower_extract_word'),
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(('iand', 0xffff, a), ('extract_u16', a, 0), '!options->lower_extract_word'),
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# Subtracts
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(('fsub', a, ('fsub', 0.0, b)), ('fadd', a, b)),
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(('isub', a, ('isub', 0, b)), ('iadd', a, b)),
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