nir: Recognize open-coded extract_u16.

No shader-db changes, but does recognize some extract_u16 which enables
the next patch to optimize some code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Matt Turner
2016-02-03 14:28:31 -08:00
parent 76289fbfa8
commit 905ff86198

View File

@@ -163,6 +163,7 @@ optimizations = [
(('ushr', 0, a), 0),
(('ushr', a, 0), a),
(('iand', 0xff, ('ushr', a, 24)), ('ushr', a, 24)),
(('iand', 0xffff, ('ushr', a, 16)), ('ushr', a, 16)),
# Exponential/logarithmic identities
(('fexp2', ('flog2', a)), a), # 2^lg2(a) = a
(('flog2', ('fexp2', a)), a), # lg2(2^a) = a
@@ -220,6 +221,10 @@ optimizations = [
(('iand', 0xff, ('ushr', a, 8)), ('extract_u8', a, 1), '!options->lower_extract_byte'),
(('iand', 0xff, a), ('extract_u8', a, 0), '!options->lower_extract_byte'),
# Word extraction
(('ushr', a, 16), ('extract_u16', a, 1), '!options->lower_extract_word'),
(('iand', 0xffff, a), ('extract_u16', a, 0), '!options->lower_extract_word'),
# Subtracts
(('fsub', a, ('fsub', 0.0, b)), ('fadd', a, b)),
(('isub', a, ('isub', 0, b)), ('iadd', a, b)),