mesa: set gs shader_info metadata directly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 11:53:33 +11:00
parent 8d7b25ee58
commit 9045ddcfe4
2 changed files with 7 additions and 19 deletions

View File

@@ -40,16 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;
info->gs.input_primitive = sh->info.Geom.InputType;
info->gs.vertices_out = sh->info.Geom.VerticesOut;
info->gs.invocations = sh->info.Geom.Invocations;
info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
info->gs.uses_streams = shader_prog->Geom.UsesStreams;
break;
case MESA_SHADER_FRAGMENT: {
struct gl_fragment_program *fp =
(struct gl_fragment_program *)sh->Program;