mesa: set gs shader_info metadata directly
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -40,16 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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info->uses_texture_gather = sh->Program->UsesGather;
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switch (sh->Stage) {
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case MESA_SHADER_GEOMETRY:
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info->gs.vertices_in = shader_prog->Geom.VerticesIn;
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info->gs.output_primitive = sh->info.Geom.OutputType;
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info->gs.input_primitive = sh->info.Geom.InputType;
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info->gs.vertices_out = sh->info.Geom.VerticesOut;
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info->gs.invocations = sh->info.Geom.Invocations;
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info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
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info->gs.uses_streams = shader_prog->Geom.UsesStreams;
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break;
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case MESA_SHADER_FRAGMENT: {
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struct gl_fragment_program *fp =
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(struct gl_fragment_program *)sh->Program;
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