nir: fix yet another MSVC build break

Trivial.
This commit is contained in:
Brian Paul
2018-10-29 11:15:09 -06:00
parent f3a5757eba
commit 9007c0ed26

View File

@@ -138,7 +138,7 @@ nir_gather_xfb_info(const nir_shader *shader, void *mem_ctx)
compare_xfb_output_offsets);
/* Finally, do a sanity check */
unsigned max_offset[NIR_MAX_XFB_BUFFERS] = { };
unsigned max_offset[NIR_MAX_XFB_BUFFERS] = {0};
for (unsigned i = 0; i < xfb->output_count; i++) {
assert(xfb->outputs[i].offset >= max_offset[xfb->outputs[i].buffer]);
assert(xfb->outputs[i].component_mask != 0);