broadcom/compiler: track if a shader uses global intrinsics

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
This commit is contained in:
Iago Toral Quiroga
2022-06-27 14:09:47 +02:00
parent fa03d9c8be
commit 90054e9c5d
3 changed files with 7 additions and 0 deletions

View File

@@ -904,6 +904,7 @@ struct v3d_compile {
enum v3d_compilation_result compilation_result;
bool tmu_dirty_rcl;
bool has_global_address;
};
struct v3d_uniform_list {
@@ -933,6 +934,8 @@ struct v3d_prog_data {
bool tmu_dirty_rcl;
bool has_control_barrier;
bool has_global_address;
};
struct v3d_vs_prog_data {