broadcom/compiler: track if a shader uses global intrinsics
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
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@@ -904,6 +904,7 @@ struct v3d_compile {
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enum v3d_compilation_result compilation_result;
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bool tmu_dirty_rcl;
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bool has_global_address;
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};
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struct v3d_uniform_list {
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@@ -933,6 +934,8 @@ struct v3d_prog_data {
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bool tmu_dirty_rcl;
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bool has_control_barrier;
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bool has_global_address;
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};
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struct v3d_vs_prog_data {
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