linker: First bits of intrastage, intershader function linking
This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.
This commit is contained in:
@@ -53,6 +53,7 @@ CXX_SOURCES = \
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ir_vec_index_to_cond_assign.cpp \
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ir_vec_index_to_cond_assign.cpp \
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ir_vec_index_to_swizzle.cpp \
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ir_vec_index_to_swizzle.cpp \
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linker.cpp \
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linker.cpp \
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link_functions.cpp \
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s_expression.cpp
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s_expression.cpp
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LIBS = \
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LIBS = \
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176
src/glsl/link_functions.cpp
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176
src/glsl/link_functions.cpp
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@@ -0,0 +1,176 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <cstdlib>
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#include <cstdio>
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#include <cstdarg>
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extern "C" {
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#include <talloc.h>
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}
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#include "main/mtypes.h"
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#include "glsl_symbol_table.h"
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#include "glsl_parser_extras.h"
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#include "ir.h"
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#include "program.h"
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#include "hash_table.h"
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#include "linker.h"
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class call_link_visitor : public ir_hierarchical_visitor {
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public:
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call_link_visitor(gl_shader_program *prog, gl_shader **shader_list,
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unsigned num_shaders)
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{
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this->prog = prog;
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this->shader_list = shader_list;
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this->num_shaders = num_shaders;
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this->success = true;
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}
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virtual ir_visitor_status visit_enter(ir_call *ir)
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{
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/* If the function call references a function signature that does not
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* have a definition, try to find the definition in one of the other
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* shaders.
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*/
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ir_function_signature *callee =
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const_cast<ir_function_signature *>(ir->get_callee());
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assert(callee != NULL);
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if (callee->is_defined)
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/* FINISHME: Do children need to be processed, or are all parameters
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* FINISHME: with function calls already flattend?
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*/
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return visit_continue;
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const char *const name = callee->function_name();
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ir_function_signature *sig = const_cast<ir_function_signature *>
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(this->find_matching_signature(name, &ir->actual_parameters));
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if (sig == NULL) {
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/* FINISHME: Log the full signature of unresolved function.
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*/
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linker_error_printf(this->prog, "unresolved reference to function "
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"`%s'\n", name);
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this->success = false;
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return visit_stop;
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}
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/* Create an in-place clone of the function definition. This multistep
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* process introduces some complexity here, but it has some advantages.
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* The parameter list and the and function body are cloned separately.
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* The clone of the parameter list is used to prime the hashtable used
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* to replace variable references in the cloned body.
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*
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* The big advantage is that the ir_function_signature does not change.
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* This means that we don't have to process the rest of the IR tree to
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* patch ir_call nodes. In addition, there is no way to remove or replace
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* signature stored in a function. One could easily be added, but this
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* avoids the need.
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*/
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struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
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hash_table_pointer_compare);
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exec_list formal_parameters;
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foreach_list_const(node, &sig->parameters) {
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const ir_instruction *const original = (ir_instruction *) node;
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assert(const_cast<ir_instruction *>(original)->as_variable());
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ir_instruction *copy = original->clone(ht);
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formal_parameters.push_tail(copy);
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}
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callee->replace_parameters(&formal_parameters);
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assert(callee->body.is_empty());
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foreach_list_const(node, &sig->body) {
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const ir_instruction *const original = (ir_instruction *) node;
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ir_instruction *copy = original->clone(ht);
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callee->body.push_tail(copy);
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}
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callee->is_defined = true;
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/* FINISHME: Patch references inside the function to things outside the
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* FINISHME: function (i.e., function calls and global variables).
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*/
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hash_table_dtor(ht);
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return visit_continue;
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}
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/** Was function linking successful? */
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bool success;
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private:
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/**
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* Shader program being linked
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*
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* This is only used for logging error messages.
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*/
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gl_shader_program *prog;
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/** List of shaders available for linking. */
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gl_shader **shader_list;
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/** Number of shaders available for linking. */
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unsigned num_shaders;
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/**
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* Searches all shaders for a particular function definition
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*/
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const ir_function_signature *
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find_matching_signature(const char *name, exec_list *actual_parameters)
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{
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for (unsigned i = 0; i < this->num_shaders; i++) {
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ir_function *const f =
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this->shader_list[i]->symbols->get_function(name);
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if (f == NULL)
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continue;
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const ir_function_signature *sig =
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f->matching_signature(actual_parameters);
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if ((sig == NULL) || !sig->is_defined)
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continue;
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return sig;
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}
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return NULL;
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}
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};
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bool
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link_function_calls(gl_shader_program *prog, gl_shader *main,
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gl_shader **shader_list, unsigned num_shaders)
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{
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call_link_visitor v(prog, shader_list, num_shaders);
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v.run(main->ir);
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return v.success;
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}
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@@ -77,6 +77,7 @@ extern "C" {
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#include "program.h"
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#include "program.h"
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#include "hash_table.h"
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#include "hash_table.h"
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#include "shader_api.h"
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#include "shader_api.h"
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#include "linker.h"
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/**
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/**
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* Visitor that determines whether or not a variable is ever written.
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* Visitor that determines whether or not a variable is ever written.
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@@ -699,6 +700,7 @@ link_intrastage_shaders(struct gl_shader_program *prog,
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/* Resolve initializers for global variables in the linked shader.
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/* Resolve initializers for global variables in the linked shader.
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*/
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*/
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link_function_calls(prog, linked, shader_list, num_shaders);
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return linked;
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return linked;
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}
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}
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35
src/glsl/linker.h
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35
src/glsl/linker.h
Normal file
@@ -0,0 +1,35 @@
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#ifndef GLSL_LINKER_H
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#define GLSL_LINKER_H
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extern void
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linker_error_printf(gl_shader_program *prog, const char *fmt, ...);
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extern bool
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link_function_calls(gl_shader_program *prog, gl_shader *main,
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gl_shader **shader_list, unsigned num_shaders);
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#endif /* GLSL_LINKER_H */
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