tu: Zero init tu_render_pass and tu_subpass for dynamic rendering
The way we init render pass related structures is dangerous with when structs are not zero initialized - too easy to miss a field. There were already at least two issues with it. Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25592>
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@@ -1084,19 +1084,15 @@ tu_setup_dynamic_render_pass(struct tu_cmd_buffer *cmd_buffer,
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struct tu_render_pass *pass = &cmd_buffer->dynamic_pass;
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struct tu_subpass *subpass = &cmd_buffer->dynamic_subpass;
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*pass = {};
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*subpass = {};
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pass->subpass_count = 1;
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pass->attachments = cmd_buffer->dynamic_rp_attachments;
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subpass->color_count = subpass->resolve_count = info->colorAttachmentCount;
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subpass->resolve_depth_stencil = false;
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subpass->color_attachments = cmd_buffer->dynamic_color_attachments;
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subpass->resolve_attachments = cmd_buffer->dynamic_resolve_attachments;
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subpass->feedback_invalidate = false;
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subpass->feedback_loop_ds = subpass->feedback_loop_color = false;
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subpass->input_count = 0;
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subpass->samples = (VkSampleCountFlagBits) 0;
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subpass->srgb_cntl = 0;
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subpass->raster_order_attachment_access = false;
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subpass->multiview_mask = info->viewMask;
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uint32_t a = 0;
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