tu: Zero init tu_render_pass and tu_subpass for dynamic rendering

The way we init render pass related structures is dangerous with when
structs are not zero initialized - too easy to miss a field. There
were already at least two issues with it.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25592>
This commit is contained in:
Danylo Piliaiev
2023-10-06 16:54:21 +02:00
committed by Marge Bot
parent 964a27aa39
commit 8fe599ed1c

View File

@@ -1084,19 +1084,15 @@ tu_setup_dynamic_render_pass(struct tu_cmd_buffer *cmd_buffer,
struct tu_render_pass *pass = &cmd_buffer->dynamic_pass;
struct tu_subpass *subpass = &cmd_buffer->dynamic_subpass;
*pass = {};
*subpass = {};
pass->subpass_count = 1;
pass->attachments = cmd_buffer->dynamic_rp_attachments;
subpass->color_count = subpass->resolve_count = info->colorAttachmentCount;
subpass->resolve_depth_stencil = false;
subpass->color_attachments = cmd_buffer->dynamic_color_attachments;
subpass->resolve_attachments = cmd_buffer->dynamic_resolve_attachments;
subpass->feedback_invalidate = false;
subpass->feedback_loop_ds = subpass->feedback_loop_color = false;
subpass->input_count = 0;
subpass->samples = (VkSampleCountFlagBits) 0;
subpass->srgb_cntl = 0;
subpass->raster_order_attachment_access = false;
subpass->multiview_mask = info->viewMask;
uint32_t a = 0;