zink: revert to old load_ubo implementation

It turns out, the load_ubo to load_ubo_vec4 implementation isn't quite
enough for us, for a few reasons:

1. We use a single array of uvec4s for our UBOs, and to handle 64-bit
   values in UBOs, we need further lowering.
2. The whole vec4 stuff seems a bit hard to reconsile with glsl 4.3
   packing as well as PackedDriverUniformStorage.

In addition to the above, this fixes several piglit tests that *aren't*
part of quick_gl, which is what I've been running. So this doesn't even
work correctly right now.

So let's go back to what we had before instead.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3643
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7858>
This commit is contained in:
Erik Faye-Lund
2020-11-26 20:54:02 +01:00
committed by Marge Bot
parent 8366d23e7b
commit 8fca21d3e7
2 changed files with 0 additions and 53 deletions

View File

@@ -1613,54 +1613,6 @@ emit_load_ubo(struct ntv_context *ctx, nir_intrinsic_instr *intr)
store_dest(ctx, &intr->dest, result, nir_type_uint);
}
static void
emit_load_ubo_vec4(struct ntv_context *ctx, nir_intrinsic_instr *intr)
{
ASSERTED nir_const_value *const_block_index = nir_src_as_const_value(intr->src[0]);
assert(const_block_index); // no dynamic indexing for now
SpvId offset = get_src(ctx, &intr->src[1]);
SpvId uvec4_type = get_uvec_type(ctx, 32, 4);
SpvId pointer_type = spirv_builder_type_pointer(&ctx->builder,
SpvStorageClassUniform,
uvec4_type);
SpvId member = emit_uint_const(ctx, 32, 0);
SpvId offsets[] = { member, offset };
SpvId ptr = spirv_builder_emit_access_chain(&ctx->builder, pointer_type,
ctx->ubos[const_block_index->u32],
offsets, ARRAY_SIZE(offsets));
SpvId result = spirv_builder_emit_load(&ctx->builder, uvec4_type, ptr);
SpvId type = get_dest_uvec_type(ctx, &intr->dest);
unsigned num_components = nir_dest_num_components(intr->dest);
if (num_components == 1) {
uint32_t components[] = { 0 };
result = spirv_builder_emit_composite_extract(&ctx->builder,
type,
result, components,
1);
} else if (num_components < 4) {
SpvId constituents[num_components];
SpvId uint_type = spirv_builder_type_uint(&ctx->builder, 32);
for (uint32_t i = 0; i < num_components; ++i)
constituents[i] = spirv_builder_emit_composite_extract(&ctx->builder,
uint_type,
result, &i,
1);
result = spirv_builder_emit_composite_construct(&ctx->builder,
type,
constituents,
num_components);
}
if (nir_dest_bit_size(intr->dest) == 1)
result = uvec_to_bvec(ctx, result, num_components);
store_dest(ctx, &intr->dest, result, nir_type_uint);
}
static void
emit_discard(struct ntv_context *ctx, nir_intrinsic_instr *intr)
{
@@ -1813,10 +1765,6 @@ emit_intrinsic(struct ntv_context *ctx, nir_intrinsic_instr *intr)
emit_load_ubo(ctx, intr);
break;
case nir_intrinsic_load_ubo_vec4:
emit_load_ubo_vec4(ctx, intr);
break;
case nir_intrinsic_discard:
emit_discard(ctx, intr);
break;

View File

@@ -267,7 +267,6 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
*/
if (nir->num_uniforms)
NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 16);
NIR_PASS_V(nir, nir_lower_ubo_vec4);
NIR_PASS_V(nir, nir_lower_clip_halfz);
if (nir->info.stage < MESA_SHADER_FRAGMENT)
have_psiz = check_psiz(nir);