zink: revert to old load_ubo implementation
It turns out, the load_ubo to load_ubo_vec4 implementation isn't quite enough for us, for a few reasons: 1. We use a single array of uvec4s for our UBOs, and to handle 64-bit values in UBOs, we need further lowering. 2. The whole vec4 stuff seems a bit hard to reconsile with glsl 4.3 packing as well as PackedDriverUniformStorage. In addition to the above, this fixes several piglit tests that *aren't* part of quick_gl, which is what I've been running. So this doesn't even work correctly right now. So let's go back to what we had before instead. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3643 Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7858>
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@@ -1613,54 +1613,6 @@ emit_load_ubo(struct ntv_context *ctx, nir_intrinsic_instr *intr)
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store_dest(ctx, &intr->dest, result, nir_type_uint);
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}
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static void
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emit_load_ubo_vec4(struct ntv_context *ctx, nir_intrinsic_instr *intr)
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{
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ASSERTED nir_const_value *const_block_index = nir_src_as_const_value(intr->src[0]);
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assert(const_block_index); // no dynamic indexing for now
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SpvId offset = get_src(ctx, &intr->src[1]);
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SpvId uvec4_type = get_uvec_type(ctx, 32, 4);
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SpvId pointer_type = spirv_builder_type_pointer(&ctx->builder,
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SpvStorageClassUniform,
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uvec4_type);
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SpvId member = emit_uint_const(ctx, 32, 0);
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SpvId offsets[] = { member, offset };
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SpvId ptr = spirv_builder_emit_access_chain(&ctx->builder, pointer_type,
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ctx->ubos[const_block_index->u32],
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offsets, ARRAY_SIZE(offsets));
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SpvId result = spirv_builder_emit_load(&ctx->builder, uvec4_type, ptr);
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SpvId type = get_dest_uvec_type(ctx, &intr->dest);
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unsigned num_components = nir_dest_num_components(intr->dest);
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if (num_components == 1) {
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uint32_t components[] = { 0 };
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result = spirv_builder_emit_composite_extract(&ctx->builder,
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type,
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result, components,
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1);
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} else if (num_components < 4) {
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SpvId constituents[num_components];
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SpvId uint_type = spirv_builder_type_uint(&ctx->builder, 32);
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for (uint32_t i = 0; i < num_components; ++i)
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constituents[i] = spirv_builder_emit_composite_extract(&ctx->builder,
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uint_type,
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result, &i,
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1);
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result = spirv_builder_emit_composite_construct(&ctx->builder,
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type,
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constituents,
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num_components);
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}
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if (nir_dest_bit_size(intr->dest) == 1)
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result = uvec_to_bvec(ctx, result, num_components);
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store_dest(ctx, &intr->dest, result, nir_type_uint);
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}
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static void
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emit_discard(struct ntv_context *ctx, nir_intrinsic_instr *intr)
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{
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@@ -1813,10 +1765,6 @@ emit_intrinsic(struct ntv_context *ctx, nir_intrinsic_instr *intr)
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emit_load_ubo(ctx, intr);
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break;
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case nir_intrinsic_load_ubo_vec4:
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emit_load_ubo_vec4(ctx, intr);
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break;
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case nir_intrinsic_discard:
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emit_discard(ctx, intr);
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break;
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@@ -267,7 +267,6 @@ zink_shader_create(struct zink_screen *screen, struct nir_shader *nir,
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*/
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if (nir->num_uniforms)
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NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 16);
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NIR_PASS_V(nir, nir_lower_ubo_vec4);
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NIR_PASS_V(nir, nir_lower_clip_halfz);
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if (nir->info.stage < MESA_SHADER_FRAGMENT)
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have_psiz = check_psiz(nir);
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