Remove the old i915 driver now that i915tex works without TTM.
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@@ -1,258 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "glheader.h"
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#include "macros.h"
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#include "mtypes.h"
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#include "colormac.h"
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#include "intel_screen.h"
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#include "intel_span.h"
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#include "intel_ioctl.h"
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#include "swrast/swrast.h"
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#define DBG 0
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#define LOCAL_VARS \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = intel->driDrawable; \
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driRenderbuffer *drb = (driRenderbuffer *) rb; \
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GLuint pitch = drb->pitch; \
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GLuint height = dPriv->h; \
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char *buf = (char *) drb->Base.Data + \
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dPriv->x * drb->cpp + \
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dPriv->y * pitch; \
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GLushort p; \
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(void) buf; (void) p
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#define LOCAL_DEPTH_VARS \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = intel->driDrawable; \
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driRenderbuffer *drb = (driRenderbuffer *) rb; \
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GLuint pitch = drb->pitch; \
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GLuint height = dPriv->h; \
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char *buf = (char *) drb->Base.Data + \
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dPriv->x * drb->cpp + \
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dPriv->y * pitch
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#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
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#define INIT_MONO_PIXEL(p,color)\
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p = INTEL_PACKCOLOR565(color[0],color[1],color[2])
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#define Y_FLIP(_y) (height - _y - 1)
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#define HW_LOCK()
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#define HW_UNLOCK()
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/* 16 bit, 565 rgb color spanline and pixel functions
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*/
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#define WRITE_RGBA( _x, _y, r, g, b, a ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \
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(((int)g & 0xfc) << 3) | \
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(((int)b & 0xf8) >> 3))
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#define WRITE_PIXEL( _x, _y, p ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = p
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#define READ_RGBA( rgba, _x, _y ) \
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do { \
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GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
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rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \
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rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \
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rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \
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rgba[3] = 255; \
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} while(0)
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#define TAG(x) intel##x##_565
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#include "spantmp.h"
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/* 15 bit, 555 rgb color spanline and pixel functions
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*/
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#define WRITE_RGBA( _x, _y, r, g, b, a ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \
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((g & 0xf8) << 3) | \
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((b & 0xf8) >> 3))
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#define WRITE_PIXEL( _x, _y, p ) \
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*(GLushort *)(buf + _x*2 + _y*pitch) = p
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#define READ_RGBA( rgba, _x, _y ) \
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do { \
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GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \
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rgba[0] = (p >> 7) & 0xf8; \
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rgba[1] = (p >> 3) & 0xf8; \
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rgba[2] = (p << 3) & 0xf8; \
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rgba[3] = 255; \
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} while(0)
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#define TAG(x) intel##x##_555
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#include "spantmp.h"
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/* 16 bit depthbuffer functions.
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*/
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#define WRITE_DEPTH( _x, _y, d ) \
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*(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
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#define TAG(x) intel##x##_z16
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#include "depthtmp.h"
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#undef LOCAL_VARS
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#define LOCAL_VARS \
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intelContextPtr intel = INTEL_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = intel->driDrawable; \
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driRenderbuffer *drb = (driRenderbuffer *) rb; \
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GLuint pitch = drb->pitch; \
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GLuint height = dPriv->h; \
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char *buf = (char *)drb->Base.Data + \
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dPriv->x * drb->cpp + \
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dPriv->y * pitch; \
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GLuint p; \
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(void) buf; (void) p
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#undef INIT_MONO_PIXEL
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#define INIT_MONO_PIXEL(p,color)\
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p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3])
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/* 32 bit, 8888 argb color spanline and pixel functions
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*/
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#define WRITE_RGBA(_x, _y, r, g, b, a) \
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*(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \
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(g << 8) | \
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(b << 0) | \
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(a << 24) )
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#define WRITE_PIXEL(_x, _y, p) \
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*(GLuint *)(buf + _x*4 + _y*pitch) = p
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#define READ_RGBA(rgba, _x, _y) \
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do { \
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GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \
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rgba[0] = (p >> 16) & 0xff; \
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rgba[1] = (p >> 8) & 0xff; \
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rgba[2] = (p >> 0) & 0xff; \
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rgba[3] = (p >> 24) & 0xff; \
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} while (0)
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#define TAG(x) intel##x##_8888
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#include "spantmp.h"
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/* 24/8 bit interleaved depth/stencil functions
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*/
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#define WRITE_DEPTH( _x, _y, d ) { \
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GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
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tmp &= 0xff000000; \
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tmp |= (d) & 0xffffff; \
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*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
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}
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#define READ_DEPTH( d, _x, _y ) \
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d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff;
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#define TAG(x) intel##x##_z24_s8
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#include "depthtmp.h"
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#define WRITE_STENCIL( _x, _y, d ) { \
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GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
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tmp &= 0xffffff; \
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tmp |= ((d)<<24); \
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*(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
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}
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#define READ_STENCIL( d, _x, _y ) \
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d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24;
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#define TAG(x) intel##x##_z24_s8
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#include "stenciltmp.h"
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/* Move locking out to get reasonable span performance.
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*/
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void intelSpanRenderStart( GLcontext *ctx )
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{
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intelContextPtr intel = INTEL_CONTEXT(ctx);
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intelFlush(&intel->ctx);
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LOCK_HARDWARE(intel);
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intelWaitForIdle(intel);
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}
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void intelSpanRenderFinish( GLcontext *ctx )
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{
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intelContextPtr intel = INTEL_CONTEXT( ctx );
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_swrast_flush( ctx );
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UNLOCK_HARDWARE( intel );
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}
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void intelInitSpanFuncs( GLcontext *ctx )
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{
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struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
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swdd->SpanRenderStart = intelSpanRenderStart;
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swdd->SpanRenderFinish = intelSpanRenderFinish;
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}
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/**
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* Plug in the Get/Put routines for the given driRenderbuffer.
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*/
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void
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intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
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{
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if (drb->Base.InternalFormat == GL_RGBA) {
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if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) {
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intelInitPointers_555(&drb->Base);
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}
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else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
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intelInitPointers_565(&drb->Base);
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}
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else {
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assert(vis->redBits == 8);
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assert(vis->greenBits == 8);
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assert(vis->blueBits == 8);
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intelInitPointers_8888(&drb->Base);
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}
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
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intelInitDepthPointers_z16(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
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intelInitDepthPointers_z24_s8(&drb->Base);
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}
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else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
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intelInitStencilPointers_z24_s8(&drb->Base);
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}
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}
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