nir: Add a function inlining pass
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@@ -36,6 +36,7 @@ NIR_FILES = \
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nir/nir_from_ssa.c \
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nir/nir_gather_info.c \
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nir/nir_gs_count_vertices.c \
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nir/nir_inline_functions.c \
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nir/nir_intrinsics.c \
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nir/nir_intrinsics.h \
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nir/nir_instr_set.c \
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@@ -2004,6 +2004,9 @@ bool nir_split_var_copies(nir_shader *shader);
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bool nir_lower_returns_impl(nir_function_impl *impl);
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bool nir_lower_returns(nir_shader *shader);
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bool nir_inline_functions_impl(nir_function_impl *impl);
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bool nir_inline_functions(nir_shader *shader);
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void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
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void nir_lower_var_copies(nir_shader *shader);
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138
src/glsl/nir/nir_inline_functions.c
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138
src/glsl/nir/nir_inline_functions.c
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@@ -0,0 +1,138 @@
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "nir_control_flow.h"
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struct inline_functions_state {
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nir_function_impl *impl;
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nir_builder builder;
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bool progress;
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};
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static bool
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inline_functions_block(nir_block *block, void *void_state)
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{
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struct inline_functions_state *state = void_state;
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nir_builder *b = &state->builder;
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/* This is tricky. We're iterating over instructions in a block but, as
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* we go, the block and its instruction list are being split into
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* pieces. However, this *should* be safe since foreach_safe always
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* stashes the next thing in the iteration. That next thing will
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* properly get moved to the next block when it gets split, and we
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* continue iterating there.
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*/
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nir_foreach_instr_safe(block, instr) {
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if (instr->type != nir_instr_type_call)
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continue;
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state->progress = true;
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nir_call_instr *call = nir_instr_as_call(instr);
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assert(call->callee->impl);
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nir_function_impl *callee_copy =
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nir_function_impl_clone(call->callee->impl);
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exec_list_append(&state->impl->locals, &callee_copy->locals);
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exec_list_append(&state->impl->registers, &callee_copy->registers);
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b->cursor = nir_before_instr(&call->instr);
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/* Add copies of all in parameters */
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assert(call->num_params == callee_copy->num_params);
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for (unsigned i = 0; i < callee_copy->num_params; i++) {
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/* Only in or inout parameters */
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if (call->callee->params[i].param_type == nir_parameter_out)
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continue;
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nir_copy_deref_var(b, nir_deref_var_create(b->shader,
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callee_copy->params[i]),
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call->params[i]);
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}
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/* Pluck the body out of the function and place it here */
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nir_cf_list body;
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nir_cf_list_extract(&body, &callee_copy->body);
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nir_cf_reinsert(&body, b->cursor);
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b->cursor = nir_before_instr(&call->instr);
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/* Add copies of all out parameters and the return */
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assert(call->num_params == callee_copy->num_params);
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for (unsigned i = 0; i < callee_copy->num_params; i++) {
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/* Only out or inout parameters */
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if (call->callee->params[i].param_type == nir_parameter_in)
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continue;
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nir_copy_deref_var(b, call->params[i],
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nir_deref_var_create(b->shader,
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callee_copy->params[i]));
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}
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if (!glsl_type_is_void(call->callee->return_type)) {
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nir_copy_deref_var(b, call->return_deref,
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nir_deref_var_create(b->shader,
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callee_copy->return_var));
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}
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nir_instr_remove(&call->instr);
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}
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return true;
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}
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bool
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nir_inline_functions_impl(nir_function_impl *impl)
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{
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struct inline_functions_state state;
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state.progress = false;
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state.impl = impl;
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nir_builder_init(&state.builder, impl);
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nir_foreach_block(impl, inline_functions_block, &state);
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/* SSA and register indices are completely messed up now */
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nir_index_ssa_defs(impl);
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nir_index_local_regs(impl);
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nir_metadata_preserve(impl, nir_metadata_none);
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return state.progress;
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}
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bool
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nir_inline_functions(nir_shader *shader)
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{
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bool progress = false;
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nir_foreach_overload(shader, overload) {
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if (overload->impl)
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progress = nir_inline_functions_impl(overload->impl) || progress;
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}
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return progress;
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}
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