nir: Add a function inlining pass

This commit is contained in:
Jason Ekstrand
2015-12-18 12:17:29 -08:00
parent b21db9cea5
commit 8fba4bf79f
3 changed files with 142 additions and 0 deletions

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@@ -36,6 +36,7 @@ NIR_FILES = \
nir/nir_from_ssa.c \
nir/nir_gather_info.c \
nir/nir_gs_count_vertices.c \
nir/nir_inline_functions.c \
nir/nir_intrinsics.c \
nir/nir_intrinsics.h \
nir/nir_instr_set.c \

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@@ -2004,6 +2004,9 @@ bool nir_split_var_copies(nir_shader *shader);
bool nir_lower_returns_impl(nir_function_impl *impl);
bool nir_lower_returns(nir_shader *shader);
bool nir_inline_functions_impl(nir_function_impl *impl);
bool nir_inline_functions(nir_shader *shader);
void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
void nir_lower_var_copies(nir_shader *shader);

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@@ -0,0 +1,138 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_control_flow.h"
struct inline_functions_state {
nir_function_impl *impl;
nir_builder builder;
bool progress;
};
static bool
inline_functions_block(nir_block *block, void *void_state)
{
struct inline_functions_state *state = void_state;
nir_builder *b = &state->builder;
/* This is tricky. We're iterating over instructions in a block but, as
* we go, the block and its instruction list are being split into
* pieces. However, this *should* be safe since foreach_safe always
* stashes the next thing in the iteration. That next thing will
* properly get moved to the next block when it gets split, and we
* continue iterating there.
*/
nir_foreach_instr_safe(block, instr) {
if (instr->type != nir_instr_type_call)
continue;
state->progress = true;
nir_call_instr *call = nir_instr_as_call(instr);
assert(call->callee->impl);
nir_function_impl *callee_copy =
nir_function_impl_clone(call->callee->impl);
exec_list_append(&state->impl->locals, &callee_copy->locals);
exec_list_append(&state->impl->registers, &callee_copy->registers);
b->cursor = nir_before_instr(&call->instr);
/* Add copies of all in parameters */
assert(call->num_params == callee_copy->num_params);
for (unsigned i = 0; i < callee_copy->num_params; i++) {
/* Only in or inout parameters */
if (call->callee->params[i].param_type == nir_parameter_out)
continue;
nir_copy_deref_var(b, nir_deref_var_create(b->shader,
callee_copy->params[i]),
call->params[i]);
}
/* Pluck the body out of the function and place it here */
nir_cf_list body;
nir_cf_list_extract(&body, &callee_copy->body);
nir_cf_reinsert(&body, b->cursor);
b->cursor = nir_before_instr(&call->instr);
/* Add copies of all out parameters and the return */
assert(call->num_params == callee_copy->num_params);
for (unsigned i = 0; i < callee_copy->num_params; i++) {
/* Only out or inout parameters */
if (call->callee->params[i].param_type == nir_parameter_in)
continue;
nir_copy_deref_var(b, call->params[i],
nir_deref_var_create(b->shader,
callee_copy->params[i]));
}
if (!glsl_type_is_void(call->callee->return_type)) {
nir_copy_deref_var(b, call->return_deref,
nir_deref_var_create(b->shader,
callee_copy->return_var));
}
nir_instr_remove(&call->instr);
}
return true;
}
bool
nir_inline_functions_impl(nir_function_impl *impl)
{
struct inline_functions_state state;
state.progress = false;
state.impl = impl;
nir_builder_init(&state.builder, impl);
nir_foreach_block(impl, inline_functions_block, &state);
/* SSA and register indices are completely messed up now */
nir_index_ssa_defs(impl);
nir_index_local_regs(impl);
nir_metadata_preserve(impl, nir_metadata_none);
return state.progress;
}
bool
nir_inline_functions(nir_shader *shader)
{
bool progress = false;
nir_foreach_overload(shader, overload) {
if (overload->impl)
progress = nir_inline_functions_impl(overload->impl) || progress;
}
return progress;
}