i965: Move enums to brw_compiler.h.

These enums live inside struct brw_wm_prog_data, so it makes sense to
keep them in the same header. It also allows to use them without
including brw_eu_defines.h.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Rafael Antognolli
2017-05-02 09:20:02 -07:00
committed by Kenneth Graunke
parent a66743ce8d
commit 8fa8abef4b
2 changed files with 21 additions and 21 deletions

View File

@@ -458,6 +458,27 @@ brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
}
enum brw_barycentric_mode {
BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
BRW_BARYCENTRIC_MODE_COUNT = 6
};
#define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
(1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
(1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
enum brw_pixel_shader_computed_depth_mode {
BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
};
/* Data about a particular attempt to compile a program. Note that
* there can be many of these, each in a different GL state
* corresponding to a different brw_wm_prog_key struct, with different

View File

@@ -72,27 +72,6 @@
#define _3DPRIM_TRIFAN_NOSTIPPLE 0x16
#define _3DPRIM_PATCHLIST(n) ({ assert(n > 0 && n <= 32); 0x20 + (n - 1); })
enum brw_barycentric_mode {
BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
BRW_BARYCENTRIC_MODE_COUNT = 6
};
#define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
(1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
(1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
enum brw_pixel_shader_computed_depth_mode {
BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
};
/* Bitfields for the URB_WRITE message, DW2 of message header: */
#define URB_WRITE_PRIM_END 0x1
#define URB_WRITE_PRIM_START 0x2