document internal compiler options
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@@ -67,7 +67,7 @@ All other major features of the shading language should function.
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<li>The quality of generated code is pretty good, register usage is fair.
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<li>Shader error detection and reporting of errors (InfoLog) is not
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very good yet.
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<li>There are massive memory leaks in the compiler.
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<li>There are known memory leaks in the compiler.
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</ul>
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<p>
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@@ -236,6 +236,50 @@ The final vertex and fragment programs may be interpreted in software
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(see drivers/dri/i915/i915_fragprog.c for example).
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</p>
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<h3>Code Generation Options</h3>
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<p>
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Internally, there are several options that control the compiler's code
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generation and instruction selection.
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These options are seen in the gl_shader_state struct and may be set
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by the device driver to indicate its preferences:
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<pre>
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struct gl_shader_state
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{
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...
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/** Driver-selectable options: */
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GLboolean EmitHighLevelInstructions;
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GLboolean EmitCondCodes;
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GLboolean EmitComments;
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};
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</pre>
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<ul>
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<li>EmitHighLevelInstructions
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<br>
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This option controls instruction selection for loops and conditionals.
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If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
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instructions will be emitted.
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Otherwise, those constructs will be implemented with BRA instructions.
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</li>
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<li>EmitCondCodes
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<br>
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If set, condition codes (ala GL_NV_fragment_program) will be used for
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branching and looping.
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Otherwise, ordinary registers will be used (the IF instruction will
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examine the first operand's X component and do the if-part if non-zero).
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This option is only relevant if EmitHighLevelInstructions is set.
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</li>
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<li>EmitComments
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<br>
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If set, instructions will be annoted with comments to help with debugging.
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Extra NOP instructions will also be inserted.
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</br>
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</ul>
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</BODY>
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