zink: move primitive-topology stuff into program
The primitive topology is a bit of an odd-ball, as it's the only truly draw-call specific state that needs to be passed to the program to get a pipeline. So let's make this a bit more explict, by passing it separately. This makes the flow of data a bit easier to wrap your head around. Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
@@ -721,33 +721,6 @@ allocate_descriptor_set(struct zink_context *ctx, VkDescriptorSetLayout dsl)
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return desc_set;
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}
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static VkPrimitiveTopology
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zink_primitive_topology(enum pipe_prim_type mode)
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{
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switch (mode) {
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case PIPE_PRIM_POINTS:
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return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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case PIPE_PRIM_LINES:
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return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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case PIPE_PRIM_LINE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
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case PIPE_PRIM_TRIANGLES:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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case PIPE_PRIM_TRIANGLE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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case PIPE_PRIM_TRIANGLE_FAN:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
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default:
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unreachable("unexpected enum pipe_prim_type");
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}
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}
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static void
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zink_bind_vertex_buffers(struct zink_cmdbuf *cmdbuf, struct zink_context *ctx)
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{
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@@ -847,10 +820,9 @@ zink_draw_vbo(struct pipe_context *pctx,
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if (!gfx_program)
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return;
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ctx->gfx_pipeline_state.primitive_topology = zink_primitive_topology(dinfo->mode);
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VkPipeline pipeline = zink_get_gfx_pipeline(screen->dev, gfx_program,
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&ctx->gfx_pipeline_state);
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&ctx->gfx_pipeline_state,
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dinfo->mode);
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bool depth_bias = false;
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switch (u_reduced_prim(dinfo->mode)) {
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@@ -35,7 +35,8 @@
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VkPipeline
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zink_create_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog,
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struct zink_gfx_pipeline_state *state)
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struct zink_gfx_pipeline_state *state,
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VkPrimitiveTopology primitive_topology)
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{
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VkPipelineVertexInputStateCreateInfo vertex_input_state = {};
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vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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@@ -46,7 +47,7 @@ zink_create_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog,
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VkPipelineInputAssemblyStateCreateInfo primitive_state = {};
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primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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primitive_state.topology = state->primitive_topology;
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primitive_state.topology = primitive_topology;
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primitive_state.primitiveRestartEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo blend_state = {};
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@@ -36,7 +36,6 @@ struct zink_render_pass;
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struct zink_vertex_elements_state;
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struct zink_gfx_pipeline_state {
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VkPrimitiveTopology primitive_topology;
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struct zink_render_pass *render_pass;
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struct zink_vertex_elements_state *element_state;
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@@ -54,6 +53,7 @@ struct zink_gfx_pipeline_state {
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VkPipeline
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zink_create_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog,
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struct zink_gfx_pipeline_state *state);
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struct zink_gfx_pipeline_state *state,
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VkPrimitiveTopology primitive_topology);
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#endif
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@@ -111,10 +111,13 @@ zink_create_gfx_program(VkDevice dev,
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if (!prog)
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goto fail;
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prog->pipelines = _mesa_hash_table_create(NULL, hash_gfx_pipeline_state,
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equals_gfx_pipeline_state);
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if (!prog->pipelines)
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goto fail;
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for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
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prog->pipelines[i] = _mesa_hash_table_create(NULL,
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hash_gfx_pipeline_state,
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equals_gfx_pipeline_state);
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if (!prog->pipelines[i])
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goto fail;
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}
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i)
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prog->stages[i] = stages[i];
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@@ -152,15 +155,46 @@ struct pipeline_cache_entry {
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VkPipeline pipeline;
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};
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static VkPrimitiveTopology
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primitive_topology(enum pipe_prim_type mode)
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{
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switch (mode) {
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case PIPE_PRIM_POINTS:
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return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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case PIPE_PRIM_LINES:
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return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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case PIPE_PRIM_LINE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
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case PIPE_PRIM_TRIANGLES:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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case PIPE_PRIM_TRIANGLE_STRIP:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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case PIPE_PRIM_TRIANGLE_FAN:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN;
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default:
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unreachable("unexpected enum pipe_prim_type");
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}
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}
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VkPipeline
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zink_get_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog,
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struct zink_gfx_pipeline_state *state)
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struct zink_gfx_pipeline_state *state,
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enum pipe_prim_type mode)
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{
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assert(mode <= ARRAY_SIZE(prog->pipelines));
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/* TODO: use pre-hashed versions to save some time (can re-hash only when
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state changes) */
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struct hash_entry *entry = _mesa_hash_table_search(prog->pipelines, state);
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struct hash_entry *entry = _mesa_hash_table_search(prog->pipelines[mode], state);
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if (!entry) {
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VkPipeline pipeline = zink_create_gfx_pipeline(dev, prog, state);
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VkPrimitiveTopology vkmode = primitive_topology(mode);
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VkPipeline pipeline = zink_create_gfx_pipeline(dev, prog, state, vkmode);
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if (pipeline == VK_NULL_HANDLE)
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return VK_NULL_HANDLE;
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@@ -171,7 +205,7 @@ zink_get_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog,
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memcpy(&pc_entry->state, state, sizeof(*state));
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pc_entry->pipeline = pipeline;
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entry = _mesa_hash_table_insert(prog->pipelines, &pc_entry->state, pc_entry);
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entry = _mesa_hash_table_insert(prog->pipelines[mode], &pc_entry->state, pc_entry);
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assert(entry);
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}
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@@ -36,7 +36,7 @@ struct zink_gfx_program {
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1]; // compute stage doesn't belong here
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VkDescriptorSetLayout dsl;
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VkPipelineLayout layout;
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struct hash_table *pipelines;
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struct hash_table *pipelines[PIPE_PRIM_TRIANGLE_FAN + 1];
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};
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struct zink_gfx_program *
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@@ -48,6 +48,7 @@ zink_destroy_gfx_program(VkDevice dev, struct zink_gfx_program *);
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VkPipeline
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zink_get_gfx_pipeline(VkDevice dev, struct zink_gfx_program *prog,
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struct zink_gfx_pipeline_state *state);
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struct zink_gfx_pipeline_state *state,
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enum pipe_prim_type mode);
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#endif
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