llvmpipe: bump max point size to 256
in theory this should be fine Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31233>
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@@ -94,5 +94,5 @@
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/*
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* Max point size reported. Cap vertex shader point sizes to this.
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*/
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#define LP_MAX_POINT_WIDTH 255.0f
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#define LP_MAX_POINT_WIDTH 256.0f
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#endif /* LP_LIMITS_H */
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