docs: gallium -> Gallium

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6894>
This commit is contained in:
Erik Faye-Lund
2020-09-28 13:49:20 +02:00
committed by Marge Bot
parent 9d34c99f39
commit 8f24a14175
6 changed files with 8 additions and 8 deletions

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@@ -112,7 +112,7 @@ Basic formatting guidelines
- Constants, macros and enum names are ``ALL_UPPERCASE``, with \_ - Constants, macros and enum names are ``ALL_UPPERCASE``, with \_
between words. between words.
- Mesa usually uses camel case for local variables (Ex: - Mesa usually uses camel case for local variables (Ex:
``localVarname``) while gallium typically uses underscores (Ex: ``localVarname``) while Gallium typically uses underscores (Ex:
``local_var_name``). ``local_var_name``).
- Global variables are almost never used because Mesa should be - Global variables are almost never used because Mesa should be
thread-safe. thread-safe.

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@@ -108,13 +108,13 @@ February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0
specification and version 1.30 of the OpenGL Shading Language. specification and version 1.30 of the OpenGL Shading Language.
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and
initial support for Vulkan for Intel GPUs. Plus, there's another gallium initial support for Vulkan for Intel GPUs. Plus, there's another Gallium
software driver ("swr") based on LLVM and developed by Intel. software driver ("swr") based on LLVM and developed by Intel.
Ongoing: Mesa is the OpenGL implementation for devices designed by Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs. There's also several software-based renderers: VirGL virtual GPUs. There's also several software-based renderers:
swrast (the legacy Mesa rasterizer), softpipe (a gallium reference swrast (the legacy Mesa rasterizer), softpipe (a Gallium reference
driver), llvmpipe (LLVM/JIT-based high-speed rasterizer) and swr driver), llvmpipe (LLVM/JIT-based high-speed rasterizer) and swr
(another LLVM-based driver). (another LLVM-based driver).

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@@ -37,7 +37,7 @@ When the build is complete you should find:
:: ::
$PWD/builddir/install/lib/libOSMesa.so (swrast-based OSMesa) $PWD/builddir/install/lib/libOSMesa.so (swrast-based OSMesa)
$PWD/builddir/install/lib/gallium/libOSMsea.so (gallium-based OSMesa) $PWD/builddir/install/lib/gallium/libOSMsea.so (Gallium-based OSMesa)
Set your LD_LIBRARY_PATH to point to $PWD/builddir/install to use the Set your LD_LIBRARY_PATH to point to $PWD/builddir/install to use the
libraries libraries

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@@ -195,7 +195,7 @@ each directory.
- **d3dadapter9** - d3dadapter9.so for Wine - **d3dadapter9** - d3dadapter9.so for Wine
- **dri** - libgallium_dri.so loaded by libGL.so - **dri** - libgallium_dri.so loaded by libGL.so
- **graw** - raw gallium interface without a frontend - **graw** - raw Gallium interface without a frontend
- XXX more - XXX more
- **glx** - The GLX library code for building libGL.so using DRI - **glx** - The GLX library code for building libGL.so using DRI

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@@ -185,7 +185,7 @@ If either of the two passes happen to use a software fallback of some
sort, the Z values of fragments may be different between the two passes. sort, the Z values of fragments may be different between the two passes.
This leads to incorrect rendering. This leads to incorrect rendering.
For example, the VMware SVGA gallium driver uses a special semi-fallback For example, the VMware SVGA Gallium driver uses a special semi-fallback
path for drawing with polygon stipple. Since the two passes are rendered path for drawing with polygon stipple. Since the two passes are rendered
with different vertex transformation implementations, the rendering with different vertex transformation implementations, the rendering
doesn't appear as expected. Setting the SVGA_FORCE_SWTNL environment doesn't appear as expected. Setting the SVGA_FORCE_SWTNL environment

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@@ -15,7 +15,7 @@ supported in the guest. This requires:
- The host OS, GPU and graphics driver supports DX11 (Windows) or - The host OS, GPU and graphics driver supports DX11 (Windows) or
OpenGL 4.0 (Linux, Mac) OpenGL 4.0 (Linux, Mac)
- On Linux, the vmwgfx kernel module must be version 2.9.0 or later. - On Linux, the vmwgfx kernel module must be version 2.9.0 or later.
- A recent version of Mesa with the updated svga gallium driver. - A recent version of Mesa with the updated svga Gallium driver.
Otherwise, OpenGL 2.1 is supported. Otherwise, OpenGL 2.1 is supported.
@@ -58,7 +58,7 @@ The components involved in this include:
- Linux kernel module: vmwgfx - Linux kernel module: vmwgfx
- X server 2D driver: xf86-video-vmware - X server 2D driver: xf86-video-vmware
- User-space libdrm library - User-space libdrm library
- Mesa/gallium OpenGL driver: "svga" - Mesa/Gallium OpenGL driver: "svga"
All of these components reside in the guest Linux virtual machine. On All of these components reside in the guest Linux virtual machine. On
the host, all you're doing is running VMware the host, all you're doing is running VMware