glsl2: Add pass to remove redundant jumps
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@@ -56,3 +56,4 @@ bool do_tree_grafting(exec_list *instructions);
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bool do_vec_index_to_cond_assign(exec_list *instructions);
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bool do_vec_index_to_swizzle(exec_list *instructions);
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bool lower_noise(exec_list *instructions);
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bool optimize_redundant_jumps(exec_list *instructions);
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