mesa: Use _mesa_format_convert to implement texstore_rgba.
Notice that _mesa_format_convert does not handle byte-swapping scenarios, GL_COLOR_INDEX or MESA_FORMAT_YCBCR(_REV), so these must be handled separately. Also, remove all the code that goes unused after using _mesa_format_convert. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
@@ -220,116 +220,6 @@ _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
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}
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/**
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* Make temporary image with uint pixel values. Used for unsigned
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* integer-valued textures.
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*/
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static GLuint *
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make_temp_uint_image(struct gl_context *ctx, GLuint dims,
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GLenum logicalBaseFormat,
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GLenum textureBaseFormat,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking)
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{
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GLuint *tempImage;
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const GLint components = _mesa_components_in_format(logicalBaseFormat);
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const GLint srcStride =
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_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
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GLuint *dst;
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GLint img, row;
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ASSERT(dims >= 1 && dims <= 3);
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ASSERT(logicalBaseFormat == GL_RGBA ||
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logicalBaseFormat == GL_RGB ||
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logicalBaseFormat == GL_RG ||
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logicalBaseFormat == GL_RED ||
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logicalBaseFormat == GL_LUMINANCE_ALPHA ||
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logicalBaseFormat == GL_LUMINANCE ||
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logicalBaseFormat == GL_INTENSITY ||
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logicalBaseFormat == GL_ALPHA);
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ASSERT(textureBaseFormat == GL_RGBA ||
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textureBaseFormat == GL_RGB ||
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textureBaseFormat == GL_RG ||
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textureBaseFormat == GL_RED ||
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textureBaseFormat == GL_LUMINANCE_ALPHA ||
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textureBaseFormat == GL_LUMINANCE ||
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textureBaseFormat == GL_INTENSITY ||
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textureBaseFormat == GL_ALPHA);
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tempImage = malloc(srcWidth * srcHeight * srcDepth
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* components * sizeof(GLuint));
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if (!tempImage)
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return NULL;
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dst = tempImage;
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for (img = 0; img < srcDepth; img++) {
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const GLubyte *src
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= (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
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srcWidth, srcHeight,
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srcFormat, srcType,
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img, 0, 0);
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for (row = 0; row < srcHeight; row++) {
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_mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
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dst, srcFormat, srcType, src,
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srcPacking);
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dst += srcWidth * components;
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src += srcStride;
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}
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}
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if (logicalBaseFormat != textureBaseFormat) {
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/* more work */
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GLint texComponents = _mesa_components_in_format(textureBaseFormat);
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GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
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GLuint *newImage;
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GLint i, n;
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GLubyte map[6];
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/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
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ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
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textureBaseFormat == GL_LUMINANCE_ALPHA);
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/* The actual texture format should have at least as many components
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* as the logical texture format.
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*/
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ASSERT(texComponents >= logComponents);
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newImage = malloc(srcWidth * srcHeight * srcDepth
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* texComponents * sizeof(GLuint));
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if (!newImage) {
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free(tempImage);
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return NULL;
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}
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_mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
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n = srcWidth * srcHeight * srcDepth;
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for (i = 0; i < n; i++) {
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GLint k;
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for (k = 0; k < texComponents; k++) {
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GLint j = map[k];
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if (j == ZERO)
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newImage[i * texComponents + k] = 0;
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else if (j == ONE)
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newImage[i * texComponents + k] = 1;
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else
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newImage[i * texComponents + k] = tempImage[i * logComponents + j];
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}
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}
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free(tempImage);
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tempImage = newImage;
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}
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return tempImage;
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}
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/**
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* Make a temporary (color) texture image with GLubyte components.
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* Apply all needed pixel unpacking and pixel transfer operations.
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@@ -517,46 +407,6 @@ memcpy_texture(struct gl_context *ctx,
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}
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/**
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* General-case function for storing a color texture images with
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* components that can be represented with ubytes. Example destination
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* texture formats are MESA_FORMAT_ARGB888, ARGB4444, RGB565.
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*/
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static GLboolean
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store_ubyte_texture(TEXSTORE_PARAMS)
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{
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const GLint srcRowStride = srcWidth * 4 * sizeof(GLubyte);
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GLubyte *tempImage, *src;
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GLint img;
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tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
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baseInternalFormat,
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GL_RGBA,
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking);
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if (!tempImage)
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return GL_FALSE;
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/* This way we will use the RGB versions of the packing functions and it
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* will work for both RGB and sRGB textures*/
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dstFormat = _mesa_get_srgb_format_linear(dstFormat);
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src = tempImage;
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for (img = 0; img < srcDepth; img++) {
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_mesa_pack_ubyte_rgba_rect(dstFormat, srcWidth, srcHeight,
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src, srcRowStride,
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dstSlices[img], dstRowStride);
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src += srcHeight * srcRowStride;
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}
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free(tempImage);
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return GL_TRUE;
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}
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/**
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* Store a 32-bit integer or float depth component texture image.
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*/
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@@ -689,56 +539,6 @@ _mesa_texstore_z16(TEXSTORE_PARAMS)
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}
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/**
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* Store an rgb565 or rgb565_rev texture image.
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*/
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static GLboolean
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_mesa_texstore_rgb565(TEXSTORE_PARAMS)
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{
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ASSERT(dstFormat == MESA_FORMAT_B5G6R5_UNORM ||
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dstFormat == MESA_FORMAT_R5G6B5_UNORM);
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ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
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if (!ctx->_ImageTransferState &&
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!srcPacking->SwapBytes &&
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baseInternalFormat == GL_RGB &&
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srcFormat == GL_RGB &&
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srcType == GL_UNSIGNED_BYTE &&
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dims == 2) {
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/* do optimized tex store */
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const GLint srcRowStride =
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_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
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const GLubyte *src = (const GLubyte *)
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_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
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srcFormat, srcType, 0, 0, 0);
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GLubyte *dst = dstSlices[0];
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GLint row, col;
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for (row = 0; row < srcHeight; row++) {
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const GLubyte *srcUB = (const GLubyte *) src;
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GLushort *dstUS = (GLushort *) dst;
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/* check for byteswapped format */
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if (dstFormat == MESA_FORMAT_B5G6R5_UNORM) {
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for (col = 0; col < srcWidth; col++) {
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dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
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srcUB += 3;
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}
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}
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else {
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for (col = 0; col < srcWidth; col++) {
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dstUS[col] = PACK_COLOR_565( srcUB[2], srcUB[1], srcUB[0] );
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srcUB += 3;
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}
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}
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dst += dstRowStride;
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src += srcRowStride;
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}
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return GL_TRUE;
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} else {
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return GL_FALSE;
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}
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}
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/**
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* Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
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*/
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@@ -1046,119 +846,6 @@ _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
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return GL_TRUE;
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}
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static GLboolean
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_mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS)
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{
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const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
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ASSERT(dstFormat == MESA_FORMAT_B10G10R10A2_UINT);
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ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
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{
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/* general path */
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const GLuint *tempImage = make_temp_uint_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight,
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srcDepth, srcFormat,
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srcType, srcAddr,
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srcPacking);
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const GLuint *src = tempImage;
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GLint img, row, col;
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GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
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if (!tempImage)
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return GL_FALSE;
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for (img = 0; img < srcDepth; img++) {
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GLubyte *dstRow = dstSlices[img];
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for (row = 0; row < srcHeight; row++) {
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GLuint *dstUI = (GLuint *) dstRow;
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if (is_unsigned) {
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for (col = 0; col < srcWidth; col++) {
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GLushort a,r,g,b;
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r = MIN2(src[RCOMP], 0x3ff);
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g = MIN2(src[GCOMP], 0x3ff);
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b = MIN2(src[BCOMP], 0x3ff);
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a = MIN2(src[ACOMP], 0x003);
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dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
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src += 4;
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}
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} else {
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for (col = 0; col < srcWidth; col++) {
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GLushort a,r,g,b;
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r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
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g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
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b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
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a = CLAMP((GLint) src[ACOMP], 0, 0x003);
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dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
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src += 4;
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}
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}
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dstRow += dstRowStride;
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}
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}
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free((void *) tempImage);
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}
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return GL_TRUE;
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}
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static GLboolean
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_mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS)
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{
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const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
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ASSERT(dstFormat == MESA_FORMAT_R10G10B10A2_UINT);
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ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
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{
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/* general path */
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const GLuint *tempImage = make_temp_uint_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight,
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srcDepth, srcFormat,
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srcType, srcAddr,
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srcPacking);
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const GLuint *src = tempImage;
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GLint img, row, col;
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GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
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if (!tempImage)
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return GL_FALSE;
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for (img = 0; img < srcDepth; img++) {
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GLubyte *dstRow = dstSlices[img];
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for (row = 0; row < srcHeight; row++) {
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GLuint *dstUI = (GLuint *) dstRow;
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if (is_unsigned) {
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for (col = 0; col < srcWidth; col++) {
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GLushort a,r,g,b;
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r = MIN2(src[RCOMP], 0x3ff);
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g = MIN2(src[GCOMP], 0x3ff);
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b = MIN2(src[BCOMP], 0x3ff);
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a = MIN2(src[ACOMP], 0x003);
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dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
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src += 4;
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}
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} else {
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for (col = 0; col < srcWidth; col++) {
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GLushort a,r,g,b;
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r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
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g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
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b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
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a = CLAMP((GLint) src[ACOMP], 0, 0x003);
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dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
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src += 4;
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}
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}
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dstRow += dstRowStride;
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}
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}
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free((void *) tempImage);
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}
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return GL_TRUE;
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}
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static GLboolean
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texstore_depth_stencil(TEXSTORE_PARAMS)
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{
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@@ -1248,327 +935,97 @@ texstore_compressed(TEXSTORE_PARAMS)
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srcFormat, srcType, srcAddr, srcPacking);
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}
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static void
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invert_swizzle(uint8_t dst[4], const uint8_t src[4])
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{
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int i, j;
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dst[0] = MESA_FORMAT_SWIZZLE_NONE;
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dst[1] = MESA_FORMAT_SWIZZLE_NONE;
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dst[2] = MESA_FORMAT_SWIZZLE_NONE;
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dst[3] = MESA_FORMAT_SWIZZLE_NONE;
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for (i = 0; i < 4; ++i)
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for (j = 0; j < 4; ++j)
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if (src[j] == i && dst[i] == MESA_FORMAT_SWIZZLE_NONE)
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dst[i] = j;
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}
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/** Store a texture by per-channel conversions and swizzling.
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*
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* This function attempts to perform a texstore operation by doing simple
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* per-channel conversions and swizzling. This covers a huge chunk of the
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* texture storage operations that anyone cares about. If this function is
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* incapable of performing the operation, it bails and returns GL_FALSE.
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*/
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static GLboolean
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texstore_swizzle(TEXSTORE_PARAMS)
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{
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const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
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srcFormat, srcType);
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const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
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srcWidth, srcHeight, srcFormat, srcType);
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const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dims,
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srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
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const int src_components = _mesa_components_in_format(srcFormat);
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GLubyte swizzle[4], rgba2base[6], base2src[6], rgba2dst[4], dst2rgba[4];
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const GLubyte *swap;
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GLenum dst_type;
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int dst_components;
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bool is_array, normalized, need_swap;
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GLint i, img, row;
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const GLubyte *src_row;
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GLubyte *dst_row;
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is_array = _mesa_format_to_array(dstFormat, &dst_type, &dst_components,
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rgba2dst, &normalized);
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if (!is_array)
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return GL_FALSE;
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if (srcFormat == GL_COLOR_INDEX)
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return GL_FALSE;
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if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat))
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return GL_FALSE;
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switch (srcType) {
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case GL_FLOAT:
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case GL_UNSIGNED_BYTE:
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case GL_BYTE:
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case GL_UNSIGNED_SHORT:
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case GL_SHORT:
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case GL_UNSIGNED_INT:
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case GL_INT:
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/* If wa have to swap bytes in a multi-byte datatype, that means
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* we're not doing an array conversion anymore */
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if (srcPacking->SwapBytes)
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return GL_FALSE;
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need_swap = false;
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break;
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case GL_UNSIGNED_INT_8_8_8_8:
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need_swap = srcPacking->SwapBytes;
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if (_mesa_little_endian())
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need_swap = !need_swap;
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srcType = GL_UNSIGNED_BYTE;
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break;
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case GL_UNSIGNED_INT_8_8_8_8_REV:
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need_swap = srcPacking->SwapBytes;
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if (!_mesa_little_endian())
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need_swap = !need_swap;
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srcType = GL_UNSIGNED_BYTE;
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break;
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default:
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return GL_FALSE;
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}
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swap = need_swap ? map_3210 : map_identity;
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_mesa_compute_component_mapping(srcFormat, baseInternalFormat, base2src);
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_mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
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invert_swizzle(dst2rgba, rgba2dst);
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for (i = 0; i < 4; i++) {
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if (dst2rgba[i] == MESA_FORMAT_SWIZZLE_NONE)
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swizzle[i] = MESA_FORMAT_SWIZZLE_NONE;
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else
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swizzle[i] = swap[base2src[rgba2base[dst2rgba[i]]]];
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}
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/* Is it normalized? */
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normalized |= !_mesa_is_enum_format_integer(srcFormat);
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for (img = 0; img < srcDepth; img++) {
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if (dstRowStride == srcWidth * dst_components &&
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srcRowStride == srcWidth * src_components) {
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_mesa_swizzle_and_convert(dstSlices[img], dst_type, dst_components,
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srcImage, srcType, src_components,
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swizzle, normalized, srcWidth * srcHeight);
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} else {
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src_row = srcImage;
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dst_row = dstSlices[img];
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for (row = 0; row < srcHeight; row++) {
|
||||
_mesa_swizzle_and_convert(dst_row, dst_type, dst_components,
|
||||
src_row, srcType, src_components,
|
||||
swizzle, normalized, srcWidth);
|
||||
dst_row += dstRowStride;
|
||||
src_row += srcRowStride;
|
||||
}
|
||||
}
|
||||
srcImage += srcImageStride;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
/** Stores a texture by converting float and then to the texture format
|
||||
*
|
||||
* This function performs a texstore operation by converting to float,
|
||||
* applying pixel transfer ops, and then converting to the texture's
|
||||
* internal format using pixel store functions. This function will work
|
||||
* for any rgb or srgb textore format.
|
||||
*/
|
||||
static GLboolean
|
||||
texstore_via_float(TEXSTORE_PARAMS)
|
||||
{
|
||||
GLuint i, img, row;
|
||||
const GLint src_stride =
|
||||
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
|
||||
float *tmp_row;
|
||||
bool need_convert;
|
||||
uint8_t *src_row, *dst_row, map[4], rgba2base[6], base2rgba[6];
|
||||
|
||||
tmp_row = malloc(srcWidth * 4 * sizeof(*tmp_row));
|
||||
if (!tmp_row)
|
||||
return GL_FALSE;
|
||||
|
||||
/* The GL spec (4.0, compatibility profile) only specifies srgb
|
||||
* conversion as something that is done in the sampler during the
|
||||
* filtering process before the colors are handed to the shader.
|
||||
* Furthermore, the flowchart (Figure 3.7 in the 4.0 compatibility spec)
|
||||
* does not list RGB <-> sRGB conversions anywhere. Therefore, we just
|
||||
* treat sRGB formats the same as RGB formats for the purposes of
|
||||
* texture upload and transfer ops.
|
||||
*/
|
||||
dstFormat = _mesa_get_srgb_format_linear(dstFormat);
|
||||
|
||||
need_convert = false;
|
||||
if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
|
||||
_mesa_compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
|
||||
_mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
|
||||
for (i = 0; i < 4; ++i) {
|
||||
map[i] = base2rgba[rgba2base[i]];
|
||||
if (map[i] != i)
|
||||
need_convert = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (img = 0; img < srcDepth; img++) {
|
||||
dst_row = dstSlices[img];
|
||||
src_row = _mesa_image_address(dims, srcPacking, srcAddr,
|
||||
srcWidth, srcHeight,
|
||||
srcFormat, srcType,
|
||||
img, 0, 0);
|
||||
for (row = 0; row < srcHeight; row++) {
|
||||
_mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, tmp_row,
|
||||
srcFormat, srcType, src_row,
|
||||
srcPacking, ctx->_ImageTransferState);
|
||||
if (need_convert)
|
||||
_mesa_swizzle_and_convert(tmp_row, GL_FLOAT, 4,
|
||||
tmp_row, GL_FLOAT, 4,
|
||||
map, false, srcWidth);
|
||||
_mesa_pack_float_rgba_row(dstFormat, srcWidth,
|
||||
(const GLfloat (*)[4])tmp_row,
|
||||
dst_row);
|
||||
dst_row += dstRowStride;
|
||||
src_row += src_stride;
|
||||
}
|
||||
}
|
||||
|
||||
free(tmp_row);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/** Stores an integer rgba texture
|
||||
*
|
||||
* This function performs an integer texture storage operation by unpacking
|
||||
* the texture to 32-bit integers, and repacking it into the internal
|
||||
* format of the texture. This will work for any integer rgb texture
|
||||
* storage operation.
|
||||
*/
|
||||
static GLboolean
|
||||
texstore_rgba_integer(TEXSTORE_PARAMS)
|
||||
{
|
||||
GLuint i, img, row, *tmp_row;
|
||||
GLenum dst_type, tmp_type;
|
||||
const GLint src_stride =
|
||||
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
|
||||
int num_dst_components;
|
||||
bool is_array, normalized;
|
||||
uint8_t *src_row, *dst_row;
|
||||
uint8_t swizzle[4], rgba2base[6], base2rgba[6], rgba2dst[4], dst2rgba[4];
|
||||
|
||||
tmp_row = malloc(srcWidth * 4 * sizeof(*tmp_row));
|
||||
if (!tmp_row)
|
||||
return GL_FALSE;
|
||||
|
||||
is_array = _mesa_format_to_array(dstFormat, &dst_type, &num_dst_components,
|
||||
rgba2dst, &normalized);
|
||||
|
||||
assert(is_array && !normalized);
|
||||
|
||||
if (!is_array) {
|
||||
free(tmp_row);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
invert_swizzle(dst2rgba, rgba2dst);
|
||||
_mesa_compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
|
||||
_mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
|
||||
|
||||
for (i = 0; i < 4; ++i) {
|
||||
if (dst2rgba[i] == MESA_FORMAT_SWIZZLE_NONE)
|
||||
swizzle[i] = MESA_FORMAT_SWIZZLE_NONE;
|
||||
else
|
||||
swizzle[i] = base2rgba[rgba2base[dst2rgba[i]]];
|
||||
}
|
||||
|
||||
if (_mesa_is_type_unsigned(srcType)) {
|
||||
tmp_type = GL_UNSIGNED_INT;
|
||||
} else {
|
||||
tmp_type = GL_INT;
|
||||
}
|
||||
|
||||
for (img = 0; img < srcDepth; img++) {
|
||||
dst_row = dstSlices[img];
|
||||
src_row = _mesa_image_address(dims, srcPacking, srcAddr,
|
||||
srcWidth, srcHeight,
|
||||
srcFormat, srcType,
|
||||
img, 0, 0);
|
||||
for (row = 0; row < srcHeight; row++) {
|
||||
_mesa_unpack_color_span_uint(ctx, srcWidth, GL_RGBA, tmp_row,
|
||||
srcFormat, srcType, src_row, srcPacking);
|
||||
_mesa_swizzle_and_convert(dst_row, dst_type, num_dst_components,
|
||||
tmp_row, tmp_type, 4,
|
||||
swizzle, false, srcWidth);
|
||||
dst_row += dstRowStride;
|
||||
src_row += src_stride;
|
||||
}
|
||||
}
|
||||
|
||||
free(tmp_row);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
static GLboolean
|
||||
texstore_rgba(TEXSTORE_PARAMS)
|
||||
{
|
||||
static StoreTexImageFunc table[MESA_FORMAT_COUNT];
|
||||
static GLboolean initialized = GL_FALSE;
|
||||
void *tempImage = NULL;
|
||||
int srcRowStride, img;
|
||||
GLubyte *src;
|
||||
uint32_t srcMesaFormat;
|
||||
uint8_t rebaseSwizzle[4];
|
||||
bool needRebase;
|
||||
|
||||
if (!initialized) {
|
||||
memset(table, 0, sizeof table);
|
||||
|
||||
table[MESA_FORMAT_B5G6R5_UNORM] = _mesa_texstore_rgb565;
|
||||
table[MESA_FORMAT_R5G6B5_UNORM] = _mesa_texstore_rgb565;
|
||||
table[MESA_FORMAT_YCBCR] = _mesa_texstore_ycbcr;
|
||||
table[MESA_FORMAT_YCBCR_REV] = _mesa_texstore_ycbcr;
|
||||
|
||||
table[MESA_FORMAT_B10G10R10A2_UINT] = _mesa_texstore_argb2101010_uint;
|
||||
table[MESA_FORMAT_R10G10B10A2_UINT] = _mesa_texstore_abgr2101010_uint;
|
||||
|
||||
initialized = GL_TRUE;
|
||||
/* We have to handle MESA_FORMAT_YCBCR manually because it is a special case
|
||||
* and _mesa_format_convert does not support it. In this case the we only
|
||||
* allow conversions between YCBCR formats and it is mostly a memcpy.
|
||||
*/
|
||||
if (dstFormat == MESA_FORMAT_YCBCR || dstFormat == MESA_FORMAT_YCBCR_REV) {
|
||||
return _mesa_texstore_ycbcr(ctx, dims, baseInternalFormat,
|
||||
dstFormat, dstRowStride, dstSlices,
|
||||
srcWidth, srcHeight, srcDepth,
|
||||
srcFormat, srcType, srcAddr,
|
||||
srcPacking);
|
||||
}
|
||||
|
||||
if (table[dstFormat] && table[dstFormat](ctx, dims, baseInternalFormat,
|
||||
dstFormat, dstRowStride, dstSlices,
|
||||
srcWidth, srcHeight, srcDepth,
|
||||
srcFormat, srcType, srcAddr,
|
||||
srcPacking)) {
|
||||
return GL_TRUE;
|
||||
/* We have to deal with GL_COLOR_INDEX manually because
|
||||
* _mesa_format_convert does not handle this format. So what we do here is
|
||||
* convert it to RGBA ubyte first and then convert from that to dst as usual.
|
||||
*/
|
||||
if (srcFormat == GL_COLOR_INDEX) {
|
||||
/* Notice that this will already handle byte swapping if necessary */
|
||||
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
|
||||
baseInternalFormat,
|
||||
GL_RGBA,
|
||||
srcWidth, srcHeight, srcDepth,
|
||||
srcFormat, srcType, srcAddr,
|
||||
srcPacking);
|
||||
if (!tempImage)
|
||||
return GL_FALSE;
|
||||
|
||||
/* Now we only have to adjust our src info for a conversion from
|
||||
* the RGBA ubyte and then we continue as usual.
|
||||
*/
|
||||
srcAddr = tempImage;
|
||||
srcFormat = GL_RGBA;
|
||||
srcType = GL_UNSIGNED_BYTE;
|
||||
} else if (srcPacking->SwapBytes) {
|
||||
/* We have to handle byte-swapping scenarios before calling
|
||||
* _mesa_format_convert
|
||||
*/
|
||||
GLint swapSize = _mesa_sizeof_packed_type(srcType);
|
||||
if (swapSize == 2 || swapSize == 4) {
|
||||
int components = _mesa_components_in_format(srcFormat);
|
||||
int elementCount = srcWidth * srcHeight * components;
|
||||
tempImage = malloc(elementCount * swapSize);
|
||||
if (!tempImage)
|
||||
return GL_FALSE;
|
||||
if (swapSize == 2)
|
||||
_mesa_swap2_copy(tempImage, (GLushort *) srcAddr, elementCount);
|
||||
else
|
||||
_mesa_swap4_copy(tempImage, (GLuint *) srcAddr, elementCount);
|
||||
srcAddr = tempImage;
|
||||
}
|
||||
}
|
||||
|
||||
if (texstore_swizzle(ctx, dims, baseInternalFormat,
|
||||
dstFormat,
|
||||
dstRowStride, dstSlices,
|
||||
srcWidth, srcHeight, srcDepth,
|
||||
srcFormat, srcType, srcAddr, srcPacking)) {
|
||||
return GL_TRUE;
|
||||
}
|
||||
srcRowStride =
|
||||
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
|
||||
|
||||
if (_mesa_is_format_integer(dstFormat)) {
|
||||
return texstore_rgba_integer(ctx, dims, baseInternalFormat,
|
||||
dstFormat, dstRowStride, dstSlices,
|
||||
srcWidth, srcHeight, srcDepth,
|
||||
srcFormat, srcType, srcAddr,
|
||||
srcPacking);
|
||||
} else if (_mesa_get_format_max_bits(dstFormat) <= 8 &&
|
||||
!_mesa_is_format_signed(dstFormat)) {
|
||||
return store_ubyte_texture(ctx, dims, baseInternalFormat,
|
||||
dstFormat,
|
||||
dstRowStride, dstSlices,
|
||||
srcWidth, srcHeight, srcDepth,
|
||||
srcFormat, srcType, srcAddr, srcPacking);
|
||||
src = (GLubyte *)
|
||||
_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
|
||||
srcFormat, srcType, 0, 0, 0);
|
||||
|
||||
srcMesaFormat = _mesa_format_from_format_and_type(srcFormat, srcType);
|
||||
dstFormat = _mesa_get_srgb_format_linear(dstFormat);
|
||||
|
||||
if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) {
|
||||
needRebase =
|
||||
_mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat,
|
||||
rebaseSwizzle);
|
||||
} else {
|
||||
return texstore_via_float(ctx, dims, baseInternalFormat,
|
||||
dstFormat, dstRowStride, dstSlices,
|
||||
srcWidth, srcHeight, srcDepth,
|
||||
srcFormat, srcType, srcAddr,
|
||||
srcPacking);
|
||||
needRebase = false;
|
||||
}
|
||||
|
||||
for (img = 0; img < srcDepth; img++) {
|
||||
_mesa_format_convert(dstSlices[img], dstFormat, dstRowStride,
|
||||
src, srcMesaFormat, srcRowStride,
|
||||
srcWidth, srcHeight,
|
||||
needRebase ? rebaseSwizzle : NULL);
|
||||
src += srcHeight * srcRowStride;
|
||||
}
|
||||
|
||||
free(tempImage);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
GLboolean
|
||||
|
Reference in New Issue
Block a user