mesa: Use _mesa_format_convert to implement texstore_rgba.

Notice that _mesa_format_convert does not handle byte-swapping scenarios,
GL_COLOR_INDEX or MESA_FORMAT_YCBCR(_REV), so these must be handled
separately.

Also, remove all the code that goes unused after using _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Iago Toral Quiroga
2014-10-15 13:42:11 +02:00
parent 2ec8718dae
commit 8ec6534b26

View File

@@ -220,116 +220,6 @@ _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
}
/**
* Make temporary image with uint pixel values. Used for unsigned
* integer-valued textures.
*/
static GLuint *
make_temp_uint_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
GLuint *tempImage;
const GLint components = _mesa_components_in_format(logicalBaseFormat);
const GLint srcStride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLuint *dst;
GLint img, row;
ASSERT(dims >= 1 && dims <= 3);
ASSERT(logicalBaseFormat == GL_RGBA ||
logicalBaseFormat == GL_RGB ||
logicalBaseFormat == GL_RG ||
logicalBaseFormat == GL_RED ||
logicalBaseFormat == GL_LUMINANCE_ALPHA ||
logicalBaseFormat == GL_LUMINANCE ||
logicalBaseFormat == GL_INTENSITY ||
logicalBaseFormat == GL_ALPHA);
ASSERT(textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_RGB ||
textureBaseFormat == GL_RG ||
textureBaseFormat == GL_RED ||
textureBaseFormat == GL_LUMINANCE_ALPHA ||
textureBaseFormat == GL_LUMINANCE ||
textureBaseFormat == GL_INTENSITY ||
textureBaseFormat == GL_ALPHA);
tempImage = malloc(srcWidth * srcHeight * srcDepth
* components * sizeof(GLuint));
if (!tempImage)
return NULL;
dst = tempImage;
for (img = 0; img < srcDepth; img++) {
const GLubyte *src
= (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
_mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
dst, srcFormat, srcType, src,
srcPacking);
dst += srcWidth * components;
src += srcStride;
}
}
if (logicalBaseFormat != textureBaseFormat) {
/* more work */
GLint texComponents = _mesa_components_in_format(textureBaseFormat);
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
GLuint *newImage;
GLint i, n;
GLubyte map[6];
/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_LUMINANCE_ALPHA);
/* The actual texture format should have at least as many components
* as the logical texture format.
*/
ASSERT(texComponents >= logComponents);
newImage = malloc(srcWidth * srcHeight * srcDepth
* texComponents * sizeof(GLuint));
if (!newImage) {
free(tempImage);
return NULL;
}
_mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
GLint k;
for (k = 0; k < texComponents; k++) {
GLint j = map[k];
if (j == ZERO)
newImage[i * texComponents + k] = 0;
else if (j == ONE)
newImage[i * texComponents + k] = 1;
else
newImage[i * texComponents + k] = tempImage[i * logComponents + j];
}
}
free(tempImage);
tempImage = newImage;
}
return tempImage;
}
/**
* Make a temporary (color) texture image with GLubyte components.
* Apply all needed pixel unpacking and pixel transfer operations.
@@ -517,46 +407,6 @@ memcpy_texture(struct gl_context *ctx,
}
/**
* General-case function for storing a color texture images with
* components that can be represented with ubytes. Example destination
* texture formats are MESA_FORMAT_ARGB888, ARGB4444, RGB565.
*/
static GLboolean
store_ubyte_texture(TEXSTORE_PARAMS)
{
const GLint srcRowStride = srcWidth * 4 * sizeof(GLubyte);
GLubyte *tempImage, *src;
GLint img;
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
GL_RGBA,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE;
/* This way we will use the RGB versions of the packing functions and it
* will work for both RGB and sRGB textures*/
dstFormat = _mesa_get_srgb_format_linear(dstFormat);
src = tempImage;
for (img = 0; img < srcDepth; img++) {
_mesa_pack_ubyte_rgba_rect(dstFormat, srcWidth, srcHeight,
src, srcRowStride,
dstSlices[img], dstRowStride);
src += srcHeight * srcRowStride;
}
free(tempImage);
return GL_TRUE;
}
/**
* Store a 32-bit integer or float depth component texture image.
*/
@@ -689,56 +539,6 @@ _mesa_texstore_z16(TEXSTORE_PARAMS)
}
/**
* Store an rgb565 or rgb565_rev texture image.
*/
static GLboolean
_mesa_texstore_rgb565(TEXSTORE_PARAMS)
{
ASSERT(dstFormat == MESA_FORMAT_B5G6R5_UNORM ||
dstFormat == MESA_FORMAT_R5G6B5_UNORM);
ASSERT(_mesa_get_format_bytes(dstFormat) == 2);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_RGB &&
srcFormat == GL_RGB &&
srcType == GL_UNSIGNED_BYTE &&
dims == 2) {
/* do optimized tex store */
const GLint srcRowStride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
const GLubyte *src = (const GLubyte *)
_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
GLubyte *dst = dstSlices[0];
GLint row, col;
for (row = 0; row < srcHeight; row++) {
const GLubyte *srcUB = (const GLubyte *) src;
GLushort *dstUS = (GLushort *) dst;
/* check for byteswapped format */
if (dstFormat == MESA_FORMAT_B5G6R5_UNORM) {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
srcUB += 3;
}
}
else {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565( srcUB[2], srcUB[1], srcUB[0] );
srcUB += 3;
}
}
dst += dstRowStride;
src += srcRowStride;
}
return GL_TRUE;
} else {
return GL_FALSE;
}
}
/**
* Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
*/
@@ -1046,119 +846,6 @@ _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
return GL_TRUE;
}
static GLboolean
_mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS)
{
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
ASSERT(dstFormat == MESA_FORMAT_B10G10R10A2_UINT);
ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
{
/* general path */
const GLuint *tempImage = make_temp_uint_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight,
srcDepth, srcFormat,
srcType, srcAddr,
srcPacking);
const GLuint *src = tempImage;
GLint img, row, col;
GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstSlices[img];
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
if (is_unsigned) {
for (col = 0; col < srcWidth; col++) {
GLushort a,r,g,b;
r = MIN2(src[RCOMP], 0x3ff);
g = MIN2(src[GCOMP], 0x3ff);
b = MIN2(src[BCOMP], 0x3ff);
a = MIN2(src[ACOMP], 0x003);
dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
src += 4;
}
} else {
for (col = 0; col < srcWidth; col++) {
GLushort a,r,g,b;
r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
a = CLAMP((GLint) src[ACOMP], 0, 0x003);
dstUI[col] = (a << 30) | (r << 20) | (g << 10) | (b);
src += 4;
}
}
dstRow += dstRowStride;
}
}
free((void *) tempImage);
}
return GL_TRUE;
}
static GLboolean
_mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS)
{
const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
ASSERT(dstFormat == MESA_FORMAT_R10G10B10A2_UINT);
ASSERT(_mesa_get_format_bytes(dstFormat) == 4);
{
/* general path */
const GLuint *tempImage = make_temp_uint_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight,
srcDepth, srcFormat,
srcType, srcAddr,
srcPacking);
const GLuint *src = tempImage;
GLint img, row, col;
GLboolean is_unsigned = _mesa_is_type_unsigned(srcType);
if (!tempImage)
return GL_FALSE;
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstSlices[img];
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
if (is_unsigned) {
for (col = 0; col < srcWidth; col++) {
GLushort a,r,g,b;
r = MIN2(src[RCOMP], 0x3ff);
g = MIN2(src[GCOMP], 0x3ff);
b = MIN2(src[BCOMP], 0x3ff);
a = MIN2(src[ACOMP], 0x003);
dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
src += 4;
}
} else {
for (col = 0; col < srcWidth; col++) {
GLushort a,r,g,b;
r = CLAMP((GLint) src[RCOMP], 0, 0x3ff);
g = CLAMP((GLint) src[GCOMP], 0, 0x3ff);
b = CLAMP((GLint) src[BCOMP], 0, 0x3ff);
a = CLAMP((GLint) src[ACOMP], 0, 0x003);
dstUI[col] = (a << 30) | (b << 20) | (g << 10) | (r);
src += 4;
}
}
dstRow += dstRowStride;
}
}
free((void *) tempImage);
}
return GL_TRUE;
}
static GLboolean
texstore_depth_stencil(TEXSTORE_PARAMS)
{
@@ -1248,327 +935,97 @@ texstore_compressed(TEXSTORE_PARAMS)
srcFormat, srcType, srcAddr, srcPacking);
}
static void
invert_swizzle(uint8_t dst[4], const uint8_t src[4])
{
int i, j;
dst[0] = MESA_FORMAT_SWIZZLE_NONE;
dst[1] = MESA_FORMAT_SWIZZLE_NONE;
dst[2] = MESA_FORMAT_SWIZZLE_NONE;
dst[3] = MESA_FORMAT_SWIZZLE_NONE;
for (i = 0; i < 4; ++i)
for (j = 0; j < 4; ++j)
if (src[j] == i && dst[i] == MESA_FORMAT_SWIZZLE_NONE)
dst[i] = j;
}
/** Store a texture by per-channel conversions and swizzling.
*
* This function attempts to perform a texstore operation by doing simple
* per-channel conversions and swizzling. This covers a huge chunk of the
* texture storage operations that anyone cares about. If this function is
* incapable of performing the operation, it bails and returns GL_FALSE.
*/
static GLboolean
texstore_swizzle(TEXSTORE_PARAMS)
{
const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
srcFormat, srcType);
const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
srcWidth, srcHeight, srcFormat, srcType);
const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dims,
srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
const int src_components = _mesa_components_in_format(srcFormat);
GLubyte swizzle[4], rgba2base[6], base2src[6], rgba2dst[4], dst2rgba[4];
const GLubyte *swap;
GLenum dst_type;
int dst_components;
bool is_array, normalized, need_swap;
GLint i, img, row;
const GLubyte *src_row;
GLubyte *dst_row;
is_array = _mesa_format_to_array(dstFormat, &dst_type, &dst_components,
rgba2dst, &normalized);
if (!is_array)
return GL_FALSE;
if (srcFormat == GL_COLOR_INDEX)
return GL_FALSE;
if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat))
return GL_FALSE;
switch (srcType) {
case GL_FLOAT:
case GL_UNSIGNED_BYTE:
case GL_BYTE:
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_UNSIGNED_INT:
case GL_INT:
/* If wa have to swap bytes in a multi-byte datatype, that means
* we're not doing an array conversion anymore */
if (srcPacking->SwapBytes)
return GL_FALSE;
need_swap = false;
break;
case GL_UNSIGNED_INT_8_8_8_8:
need_swap = srcPacking->SwapBytes;
if (_mesa_little_endian())
need_swap = !need_swap;
srcType = GL_UNSIGNED_BYTE;
break;
case GL_UNSIGNED_INT_8_8_8_8_REV:
need_swap = srcPacking->SwapBytes;
if (!_mesa_little_endian())
need_swap = !need_swap;
srcType = GL_UNSIGNED_BYTE;
break;
default:
return GL_FALSE;
}
swap = need_swap ? map_3210 : map_identity;
_mesa_compute_component_mapping(srcFormat, baseInternalFormat, base2src);
_mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
invert_swizzle(dst2rgba, rgba2dst);
for (i = 0; i < 4; i++) {
if (dst2rgba[i] == MESA_FORMAT_SWIZZLE_NONE)
swizzle[i] = MESA_FORMAT_SWIZZLE_NONE;
else
swizzle[i] = swap[base2src[rgba2base[dst2rgba[i]]]];
}
/* Is it normalized? */
normalized |= !_mesa_is_enum_format_integer(srcFormat);
for (img = 0; img < srcDepth; img++) {
if (dstRowStride == srcWidth * dst_components &&
srcRowStride == srcWidth * src_components) {
_mesa_swizzle_and_convert(dstSlices[img], dst_type, dst_components,
srcImage, srcType, src_components,
swizzle, normalized, srcWidth * srcHeight);
} else {
src_row = srcImage;
dst_row = dstSlices[img];
for (row = 0; row < srcHeight; row++) {
_mesa_swizzle_and_convert(dst_row, dst_type, dst_components,
src_row, srcType, src_components,
swizzle, normalized, srcWidth);
dst_row += dstRowStride;
src_row += srcRowStride;
}
}
srcImage += srcImageStride;
}
return GL_TRUE;
}
/** Stores a texture by converting float and then to the texture format
*
* This function performs a texstore operation by converting to float,
* applying pixel transfer ops, and then converting to the texture's
* internal format using pixel store functions. This function will work
* for any rgb or srgb textore format.
*/
static GLboolean
texstore_via_float(TEXSTORE_PARAMS)
{
GLuint i, img, row;
const GLint src_stride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
float *tmp_row;
bool need_convert;
uint8_t *src_row, *dst_row, map[4], rgba2base[6], base2rgba[6];
tmp_row = malloc(srcWidth * 4 * sizeof(*tmp_row));
if (!tmp_row)
return GL_FALSE;
/* The GL spec (4.0, compatibility profile) only specifies srgb
* conversion as something that is done in the sampler during the
* filtering process before the colors are handed to the shader.
* Furthermore, the flowchart (Figure 3.7 in the 4.0 compatibility spec)
* does not list RGB <-> sRGB conversions anywhere. Therefore, we just
* treat sRGB formats the same as RGB formats for the purposes of
* texture upload and transfer ops.
*/
dstFormat = _mesa_get_srgb_format_linear(dstFormat);
need_convert = false;
if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
_mesa_compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
_mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
for (i = 0; i < 4; ++i) {
map[i] = base2rgba[rgba2base[i]];
if (map[i] != i)
need_convert = true;
}
}
for (img = 0; img < srcDepth; img++) {
dst_row = dstSlices[img];
src_row = _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
_mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, tmp_row,
srcFormat, srcType, src_row,
srcPacking, ctx->_ImageTransferState);
if (need_convert)
_mesa_swizzle_and_convert(tmp_row, GL_FLOAT, 4,
tmp_row, GL_FLOAT, 4,
map, false, srcWidth);
_mesa_pack_float_rgba_row(dstFormat, srcWidth,
(const GLfloat (*)[4])tmp_row,
dst_row);
dst_row += dstRowStride;
src_row += src_stride;
}
}
free(tmp_row);
return GL_TRUE;
}
/** Stores an integer rgba texture
*
* This function performs an integer texture storage operation by unpacking
* the texture to 32-bit integers, and repacking it into the internal
* format of the texture. This will work for any integer rgb texture
* storage operation.
*/
static GLboolean
texstore_rgba_integer(TEXSTORE_PARAMS)
{
GLuint i, img, row, *tmp_row;
GLenum dst_type, tmp_type;
const GLint src_stride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
int num_dst_components;
bool is_array, normalized;
uint8_t *src_row, *dst_row;
uint8_t swizzle[4], rgba2base[6], base2rgba[6], rgba2dst[4], dst2rgba[4];
tmp_row = malloc(srcWidth * 4 * sizeof(*tmp_row));
if (!tmp_row)
return GL_FALSE;
is_array = _mesa_format_to_array(dstFormat, &dst_type, &num_dst_components,
rgba2dst, &normalized);
assert(is_array && !normalized);
if (!is_array) {
free(tmp_row);
return GL_FALSE;
}
invert_swizzle(dst2rgba, rgba2dst);
_mesa_compute_component_mapping(GL_RGBA, baseInternalFormat, base2rgba);
_mesa_compute_component_mapping(baseInternalFormat, GL_RGBA, rgba2base);
for (i = 0; i < 4; ++i) {
if (dst2rgba[i] == MESA_FORMAT_SWIZZLE_NONE)
swizzle[i] = MESA_FORMAT_SWIZZLE_NONE;
else
swizzle[i] = base2rgba[rgba2base[dst2rgba[i]]];
}
if (_mesa_is_type_unsigned(srcType)) {
tmp_type = GL_UNSIGNED_INT;
} else {
tmp_type = GL_INT;
}
for (img = 0; img < srcDepth; img++) {
dst_row = dstSlices[img];
src_row = _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
_mesa_unpack_color_span_uint(ctx, srcWidth, GL_RGBA, tmp_row,
srcFormat, srcType, src_row, srcPacking);
_mesa_swizzle_and_convert(dst_row, dst_type, num_dst_components,
tmp_row, tmp_type, 4,
swizzle, false, srcWidth);
dst_row += dstRowStride;
src_row += src_stride;
}
}
free(tmp_row);
return GL_TRUE;
}
static GLboolean
texstore_rgba(TEXSTORE_PARAMS)
{
static StoreTexImageFunc table[MESA_FORMAT_COUNT];
static GLboolean initialized = GL_FALSE;
void *tempImage = NULL;
int srcRowStride, img;
GLubyte *src;
uint32_t srcMesaFormat;
uint8_t rebaseSwizzle[4];
bool needRebase;
if (!initialized) {
memset(table, 0, sizeof table);
table[MESA_FORMAT_B5G6R5_UNORM] = _mesa_texstore_rgb565;
table[MESA_FORMAT_R5G6B5_UNORM] = _mesa_texstore_rgb565;
table[MESA_FORMAT_YCBCR] = _mesa_texstore_ycbcr;
table[MESA_FORMAT_YCBCR_REV] = _mesa_texstore_ycbcr;
table[MESA_FORMAT_B10G10R10A2_UINT] = _mesa_texstore_argb2101010_uint;
table[MESA_FORMAT_R10G10B10A2_UINT] = _mesa_texstore_abgr2101010_uint;
initialized = GL_TRUE;
/* We have to handle MESA_FORMAT_YCBCR manually because it is a special case
* and _mesa_format_convert does not support it. In this case the we only
* allow conversions between YCBCR formats and it is mostly a memcpy.
*/
if (dstFormat == MESA_FORMAT_YCBCR || dstFormat == MESA_FORMAT_YCBCR_REV) {
return _mesa_texstore_ycbcr(ctx, dims, baseInternalFormat,
dstFormat, dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
}
if (table[dstFormat] && table[dstFormat](ctx, dims, baseInternalFormat,
dstFormat, dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking)) {
return GL_TRUE;
/* We have to deal with GL_COLOR_INDEX manually because
* _mesa_format_convert does not handle this format. So what we do here is
* convert it to RGBA ubyte first and then convert from that to dst as usual.
*/
if (srcFormat == GL_COLOR_INDEX) {
/* Notice that this will already handle byte swapping if necessary */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
GL_RGBA,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (!tempImage)
return GL_FALSE;
/* Now we only have to adjust our src info for a conversion from
* the RGBA ubyte and then we continue as usual.
*/
srcAddr = tempImage;
srcFormat = GL_RGBA;
srcType = GL_UNSIGNED_BYTE;
} else if (srcPacking->SwapBytes) {
/* We have to handle byte-swapping scenarios before calling
* _mesa_format_convert
*/
GLint swapSize = _mesa_sizeof_packed_type(srcType);
if (swapSize == 2 || swapSize == 4) {
int components = _mesa_components_in_format(srcFormat);
int elementCount = srcWidth * srcHeight * components;
tempImage = malloc(elementCount * swapSize);
if (!tempImage)
return GL_FALSE;
if (swapSize == 2)
_mesa_swap2_copy(tempImage, (GLushort *) srcAddr, elementCount);
else
_mesa_swap4_copy(tempImage, (GLuint *) srcAddr, elementCount);
srcAddr = tempImage;
}
}
if (texstore_swizzle(ctx, dims, baseInternalFormat,
dstFormat,
dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr, srcPacking)) {
return GL_TRUE;
}
srcRowStride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
if (_mesa_is_format_integer(dstFormat)) {
return texstore_rgba_integer(ctx, dims, baseInternalFormat,
dstFormat, dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
} else if (_mesa_get_format_max_bits(dstFormat) <= 8 &&
!_mesa_is_format_signed(dstFormat)) {
return store_ubyte_texture(ctx, dims, baseInternalFormat,
dstFormat,
dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr, srcPacking);
src = (GLubyte *)
_mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
srcMesaFormat = _mesa_format_from_format_and_type(srcFormat, srcType);
dstFormat = _mesa_get_srgb_format_linear(dstFormat);
if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) {
needRebase =
_mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat,
rebaseSwizzle);
} else {
return texstore_via_float(ctx, dims, baseInternalFormat,
dstFormat, dstRowStride, dstSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
needRebase = false;
}
for (img = 0; img < srcDepth; img++) {
_mesa_format_convert(dstSlices[img], dstFormat, dstRowStride,
src, srcMesaFormat, srcRowStride,
srcWidth, srcHeight,
needRebase ? rebaseSwizzle : NULL);
src += srcHeight * srcRowStride;
}
free(tempImage);
return GL_TRUE;
}
GLboolean