mesa: use GL_RGBA16_SNORM for accum buffer

This commit is contained in:
Brian Paul
2010-05-09 18:42:14 -06:00
parent 279056f803
commit 8ea614832d
2 changed files with 3 additions and 1 deletions

View File

@@ -887,6 +887,7 @@ _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
case GL_RGB10_A2: case GL_RGB10_A2:
case GL_RGBA12: case GL_RGBA12:
case GL_RGBA16: case GL_RGBA16:
case GL_RGBA16_SNORM:
return GL_RGBA; return GL_RGBA;
case GL_STENCIL_INDEX: case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX1_EXT:

View File

@@ -986,6 +986,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
pixelSize = 4 * sizeof(GLubyte); pixelSize = 4 * sizeof(GLubyte);
break; break;
case GL_RGBA16: case GL_RGBA16:
case GL_RGBA16_SNORM:
/* for accum buffer */ /* for accum buffer */
rb->Format = MESA_FORMAT_SIGNED_RGBA_16; rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
rb->DataType = GL_SHORT; rb->DataType = GL_SHORT;
@@ -1756,7 +1757,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
} }
rb->Format = MESA_FORMAT_SIGNED_RGBA_16; rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
rb->InternalFormat = GL_RGBA16; rb->InternalFormat = GL_RGBA16_SNORM;
rb->AllocStorage = _mesa_soft_renderbuffer_storage; rb->AllocStorage = _mesa_soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb);