i915: replace INLINE with inline
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
@@ -216,7 +216,7 @@ extern void i830_update_provoking_vertex(struct gl_context *ctx);
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* Inline conversion functions. These are better-typed than the
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* macros used previously:
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*/
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static INLINE struct i830_context *
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static inline struct i830_context *
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i830_context(struct gl_context * ctx)
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{
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return (struct i830_context *) ctx;
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@@ -93,7 +93,7 @@ emit_factor(GLuint blendUnit, GLuint * state, GLuint count,
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}
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static INLINE GLuint
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static inline GLuint
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GetTexelOp(GLint unit)
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{
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switch (unit) {
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@@ -361,7 +361,7 @@ extern void i915InitFragProgFuncs(struct dd_function_table *functions);
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* Inline conversion functions. These are better-typed than the
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* macros used previously:
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*/
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static INLINE struct i915_context *
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static inline struct i915_context *
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i915_context(struct gl_context * ctx)
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{
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return (struct i915_context *) ctx;
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@@ -84,7 +84,7 @@
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/* One neat thing about the UREG representation:
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*/
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static INLINE int
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static inline int
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swizzle(int reg, int x, int y, int z, int w)
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{
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return ((reg & ~UREG_XYZW_CHANNEL_MASK) |
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@@ -96,7 +96,7 @@ swizzle(int reg, int x, int y, int z, int w)
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/* Another neat thing about the UREG representation:
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*/
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static INLINE int
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static inline int
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negate(int reg, int x, int y, int z, int w)
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{
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return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) |
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@@ -54,7 +54,7 @@ bool intel_batchbuffer_emit_reloc_fenced(struct intel_context *intel,
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uint32_t offset);
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void intel_batchbuffer_emit_mi_flush(struct intel_context *intel);
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static INLINE uint32_t float_as_int(float f)
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static inline uint32_t float_as_int(float f)
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{
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union {
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float f;
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@@ -70,7 +70,7 @@ static INLINE uint32_t float_as_int(float f)
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* be passed as structs rather than dwords, but that's a little bit of
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* work...
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*/
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static INLINE unsigned
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static inline unsigned
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intel_batchbuffer_space(struct intel_context *intel)
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{
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return (intel->batch.bo->size - intel->batch.reserved_space)
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@@ -78,7 +78,7 @@ intel_batchbuffer_space(struct intel_context *intel)
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}
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static INLINE void
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static inline void
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intel_batchbuffer_emit_dword(struct intel_context *intel, GLuint dword)
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{
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#ifdef DEBUG
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@@ -87,13 +87,13 @@ intel_batchbuffer_emit_dword(struct intel_context *intel, GLuint dword)
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intel->batch.map[intel->batch.used++] = dword;
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}
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static INLINE void
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static inline void
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intel_batchbuffer_emit_float(struct intel_context *intel, float f)
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{
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intel_batchbuffer_emit_dword(intel, float_as_int(f));
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}
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static INLINE void
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static inline void
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intel_batchbuffer_require_space(struct intel_context *intel,
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GLuint sz)
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{
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@@ -104,7 +104,7 @@ intel_batchbuffer_require_space(struct intel_context *intel,
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intel_batchbuffer_flush(intel);
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}
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static INLINE void
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static inline void
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intel_batchbuffer_begin(struct intel_context *intel, int n)
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{
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intel_batchbuffer_require_space(intel, n * 4);
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@@ -115,7 +115,7 @@ intel_batchbuffer_begin(struct intel_context *intel, int n)
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#endif
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}
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static INLINE void
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static inline void
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intel_batchbuffer_advance(struct intel_context *intel)
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{
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#ifdef DEBUG
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@@ -302,7 +302,7 @@ do { \
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* XXX Put this in src/mesa/main/imports.h ???
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*/
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#if defined(i386) || defined(__i386__)
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static INLINE void * __memcpy(void * to, const void * from, size_t n)
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static inline void * __memcpy(void * to, const void * from, size_t n)
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{
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int d0, d1, d2;
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__asm__ __volatile__(
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@@ -499,7 +499,7 @@ void intel_init_texture_formats(struct gl_context *ctx);
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* Inline conversion functions.
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* These are better-typed than the macros used previously:
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*/
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static INLINE struct intel_context *
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static inline struct intel_context *
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intel_context(struct gl_context * ctx)
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{
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return (struct intel_context *) ctx;
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@@ -85,7 +85,7 @@ struct intel_renderbuffer
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* NULL will be returned if the rb isn't really an intel_renderbuffer.
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* This is determined by checking the ClassID.
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*/
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static INLINE struct intel_renderbuffer *
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static inline struct intel_renderbuffer *
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intel_renderbuffer(struct gl_renderbuffer *rb)
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{
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struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
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@@ -106,7 +106,7 @@ intel_renderbuffer(struct gl_renderbuffer *rb)
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* If the attached renderbuffer is a wrapper, then return wrapped
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* renderbuffer.
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*/
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static INLINE struct intel_renderbuffer *
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static inline struct intel_renderbuffer *
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intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex)
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{
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struct gl_renderbuffer *rb;
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@@ -121,7 +121,7 @@ intel_get_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index attIndex)
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}
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static INLINE mesa_format
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static inline mesa_format
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intel_rb_format(const struct intel_renderbuffer *rb)
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{
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return rb->Base.Base.Format;
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@@ -158,7 +158,7 @@ static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
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* Returns the low Y value of the vertical range given, flipped according to
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* whether the framebuffer is or not.
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*/
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static INLINE int
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static inline int
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y_flip(struct gl_framebuffer *fb, int y, int height)
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{
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if (_mesa_is_user_fbo(fb))
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@@ -121,7 +121,7 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim)
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#define INTEL_NO_VBO_STATE_RESERVED 1500
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static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
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static inline GLuint intel_get_vb_max(struct intel_context *intel)
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{
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GLuint ret;
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@@ -133,7 +133,7 @@ static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
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return ret;
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}
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static INLINE GLuint intel_get_current_max(struct intel_context *intel)
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static inline GLuint intel_get_current_max(struct intel_context *intel)
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{
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GLuint ret;
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@@ -69,13 +69,13 @@ struct intel_texture_image
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struct intel_mipmap_tree *mt;
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};
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static INLINE struct intel_texture_object *
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static inline struct intel_texture_object *
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intel_texture_object(struct gl_texture_object *obj)
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{
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return (struct intel_texture_object *) obj;
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}
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static INLINE struct intel_texture_image *
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static inline struct intel_texture_image *
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intel_texture_image(struct gl_texture_image *img)
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{
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return (struct intel_texture_image *) img;
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