dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646

This commit is contained in:
Xiang, Haihao
2008-08-05 11:28:54 +08:00
parent a3024caff1
commit 8e8019b49a
15 changed files with 67 additions and 5 deletions

View File

@@ -29,7 +29,7 @@ static void TAG(WriteDepthSpan)( GLcontext *ctx,
{
HW_WRITE_LOCK()
{
const GLuint *depth = (const GLuint *) values;
const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
GLint x1;
GLint n1;
LOCAL_DEPTH_VARS;
@@ -134,7 +134,7 @@ static void TAG(WriteDepthPixels)( GLcontext *ctx,
{
HW_WRITE_LOCK()
{
const GLuint *depth = (const GLuint *) values;
const VALUE_TYPE *depth = (const VALUE_TYPE *) values;
GLuint i;
LOCAL_DEPTH_VARS;
@@ -180,7 +180,7 @@ static void TAG(ReadDepthSpan)( GLcontext *ctx,
{
HW_READ_LOCK()
{
GLuint *depth = (GLuint *) values;
VALUE_TYPE *depth = (VALUE_TYPE *) values;
GLint x1, n1;
LOCAL_DEPTH_VARS;
@@ -215,7 +215,7 @@ static void TAG(ReadDepthPixels)( GLcontext *ctx,
{
HW_READ_LOCK()
{
GLuint *depth = (GLuint *) values;
VALUE_TYPE *depth = (VALUE_TYPE *) values;
GLuint i;
LOCAL_DEPTH_VARS;
@@ -267,3 +267,4 @@ static void TAG(InitDepthPointers)(struct gl_renderbuffer *rb)
#undef READ_DEPTH
#endif
#undef TAG
#undef VALUE_TYPE