First phase of TLS work. At this point SPARC assembly dispatch is

broken, but it will be fixed "shortly."  This is pretty much the same
as the patch I sent to the dri-devel list on 22-Jun-2004.
This commit is contained in:
Ian Romanick
2004-06-29 19:08:20 +00:00
parent c61c7cb8e4
commit 8e77da1cd7
9 changed files with 1204 additions and 5589 deletions

View File

@@ -133,44 +133,44 @@ static int NoOpUnused(void)
/***** BEGIN THREAD-SAFE DISPATCH *****/
/* if we support thread-safety, build a special dispatch table for use
* in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the
* dispatch table will call _glthread_GetTSD() to get the actual dispatch
* table bound to the current thread, then jump through that table.
*/
#if defined(THREADS)
static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */
static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */
static _glthread_TSD RealDispatchTSD; /* only when using override */
static _glthread_TSD ContextTSD; /* Per-thread context pointer */
/**
* \name Multi-threaded control support variables
*
* If thread-safety is supported, there are two potential mechanisms that can
* be used. The old-style mechanism would set \c _glapi_Dispatch to a special
* thread-safe dispatch table. These dispatch routines would call
* \c _glapi_get_dispatch to get the actual dispatch pointer. In this
* setup \c _glapi_Dispatch could never be \c NULL. This dual layered
* dispatch setup performed great for single-threaded apps, but didn't
* perform well for multithreaded apps.
*
* In the new mechansim, there are two variables. The first is
* \c _glapi_DispatchTSD. In the single-threaded case, this variable points
* to the dispatch table. In the multi-threaded case, this variable is
* \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the
* actual dispatch table. \c _glapi_DispatchTSD is used to signal to the
* static dispatch functions to call \c _glapi_get_dispatch to get the real
* dispatch table.
*
* Throughout the code \c _glapi_DispatchTSD == \c NULL is used to determine
* whether or not the application is multi-threaded.
*/
/*@{*/
_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */
static _glthread_TSD RealDispatchTSD; /**< only when using override */
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
/*@}*/
#define KEYWORD1 static
#define KEYWORD2 GLAPIENTRY
#define NAME(func) _ts_##func
#define DISPATCH(FUNC, ARGS, MESSAGE) \
struct _glapi_table *dispatch; \
dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
if (!dispatch) \
dispatch = (struct _glapi_table *) __glapi_noop_table; \
(dispatch->FUNC) ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
struct _glapi_table *dispatch; \
dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \
if (!dispatch) \
dispatch = (struct _glapi_table *) __glapi_noop_table; \
return (dispatch->FUNC) ARGS
#define DISPATCH_TABLE_NAME __glapi_threadsafe_table
#define UNUSED_TABLE_NAME __usused_threadsafe_functions
#define TABLE_ENTRY(name) (void *) _ts_##name
#define TABLE_ENTRY(name) (void *) gl##name
static int _ts_Unused(void)
static int glUnused(void)
{
return 0;
}
@@ -184,6 +184,7 @@ static int _ts_Unused(void)
struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table;
struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table;
struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table;
/* Used when thread safety disabled */
@@ -218,7 +219,7 @@ void
_glapi_check_multithread(void)
{
#if defined(THREADS)
if (!ThreadSafe) {
if ( _glapi_DispatchTSD != NULL ) {
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (firstCall) {
@@ -226,15 +227,13 @@ _glapi_check_multithread(void)
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
ThreadSafe = GL_TRUE;
}
}
if (ThreadSafe) {
/* make sure that this thread's dispatch pointer isn't null */
if (!_glapi_get_dispatch()) {
_glapi_set_dispatch(NULL);
}
}
else if (!_glapi_get_dispatch()) {
/* make sure that this thread's dispatch pointer isn't null */
_glapi_set_dispatch(NULL);
}
#endif
}
@@ -250,10 +249,7 @@ _glapi_set_context(void *context)
{
#if defined(THREADS)
_glthread_SetTSD(&ContextTSD, context);
if (ThreadSafe)
_glapi_Context = NULL;
else
_glapi_Context = context;
_glapi_Context = (_glapi_DispatchTSD == NULL) ? NULL : context;
#else
_glapi_Context = context;
#endif
@@ -270,7 +266,7 @@ void *
_glapi_get_context(void)
{
#if defined(THREADS)
if (ThreadSafe) {
if ( _glapi_DispatchTSD == NULL ) {
return _glthread_GetTSD(&ContextTSD);
}
else {
@@ -289,31 +285,37 @@ _glapi_get_context(void)
void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
if (!dispatch) {
/* use the no-op functions */
dispatch = (struct _glapi_table *) __glapi_noop_table;
}
struct _glapi_table * old_style_dispatch;
/* Use the no-op functions if a NULL dispatch table was requested.
*/
old_style_dispatch = (struct _glapi_table *) (dispatch == NULL)
? __glapi_noop_table : dispatch;
#ifdef DEBUG
else {
if (dispatch != NULL) {
_glapi_check_table(dispatch);
}
#endif
#if defined(THREADS)
if (DispatchOverride) {
_glthread_SetTSD(&RealDispatchTSD, (void *) dispatch);
if (ThreadSafe)
_glthread_SetTSD(&RealDispatchTSD, (void *) old_style_dispatch);
if ( dispatch == NULL )
_glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table;
else
_glapi_RealDispatch = dispatch;
}
else {
/* normal operation */
_glthread_SetTSD(&DispatchTSD, (void *) dispatch);
if (ThreadSafe)
_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
else
_glapi_Dispatch = dispatch;
_glthread_SetTSD(&_gl_DispatchTSD, (void *) old_style_dispatch);
_glapi_DispatchTSD = dispatch;
_glapi_Dispatch = (dispatch == NULL)
? (struct _glapi_table *) __glapi_threadsafe_table
: old_style_dispatch;
}
#else /*THREADS*/
if (DispatchOverride) {
@@ -334,12 +336,12 @@ struct _glapi_table *
_glapi_get_dispatch(void)
{
#if defined(THREADS)
if (ThreadSafe) {
if ( _glapi_DispatchTSD == NULL ) {
if (DispatchOverride) {
return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD);
}
else {
return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
}
}
else {
@@ -348,8 +350,8 @@ _glapi_get_dispatch(void)
return _glapi_RealDispatch;
}
else {
assert(_glapi_Dispatch);
return _glapi_Dispatch;
assert(_glapi_DispatchTSD);
return _glapi_DispatchTSD;
}
}
#else
@@ -391,11 +393,14 @@ _glapi_begin_dispatch_override(struct _glapi_table *override)
_glapi_set_dispatch(real);
#if defined(THREADS)
_glthread_SetTSD(&DispatchTSD, (void *) override);
if (ThreadSafe)
_glthread_SetTSD(&_gl_DispatchTSD, (void *) override);
if ( _glapi_DispatchTSD == NULL ) {
_glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table;
else
}
else {
_glapi_Dispatch = override;
_glapi_DispatchTSD = override;
}
#else
_glapi_Dispatch = override;
#endif
@@ -427,7 +432,7 @@ _glapi_get_override_dispatch(int layer)
else {
if (DispatchOverride) {
#if defined(THREADS)
return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD);
#else
return _glapi_Dispatch;
#endif
@@ -446,7 +451,9 @@ struct name_address_offset {
};
#if !defined( USE_X86_ASM )
#define NEED_FUNCTION_POINTER
#endif
/* The code in this file is auto-generated with Python */
#include "glprocs.h"
@@ -468,7 +475,6 @@ find_entry( const char * n )
return NULL;
}
/*
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
@@ -485,6 +491,37 @@ get_static_proc_offset(const char *funcName)
}
#ifdef USE_X86_ASM
extern const GLubyte gl_dispatch_functions_start[];
# if defined(PTHREADS)
# define X86_DISPATCH_FUNCTION_SIZE 32
# else
# define X86_DISPATCH_FUNCTION_SIZE 16
# endif
/*
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
*/
static const GLvoid *
get_static_proc_address(const char *funcName)
{
const glprocs_table_t * const f = find_entry( funcName );
if ( f != NULL ) {
return gl_dispatch_functions_start
+ (X86_DISPATCH_FUNCTION_SIZE * f->Offset);
}
else {
return NULL;
}
}
#else
/*
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
@@ -496,6 +533,8 @@ get_static_proc_address(const char *funcName)
return ( f != NULL ) ? f->Address : NULL;
}
#endif /* USE_X86_ASM */
static const char *
get_static_proc_name( GLuint offset )
@@ -576,7 +615,7 @@ generate_entrypoint(GLuint functionOffset)
if (code) {
memcpy(code, insn_template, sizeof(insn_template));
*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
*(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD;
*(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
next_insn = (unsigned int)(code + 0x14);
*(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;