broadcom/vc5: Emit flat shade flags for varying components > 24.

This means that with no flatshading we'll emit the single-byte
ZERO_ALL_FLAT_SHADE_FLAGS, and otherwise emit a set of FLAT_SHADE_FLAGS to
get all the bits we need set.

There's a _SET enum in the packet we could use to possibly set entire
ranges of the bitfield without using another packet, but this at least
fixes the conformance failure.
This commit is contained in:
Eric Anholt
2017-12-27 15:38:57 -08:00
parent 2056e4a777
commit 8e5a0ed953
4 changed files with 52 additions and 12 deletions

View File

@@ -92,6 +92,12 @@
<value name="ANISOTROPIC_16_1" value="15"/>
</enum>
<enum name="Flat Shade Action" prefix="V3D_FLAT_SHADE_ACTION">
<value name="unchanged" value="0"/>
<value name="zeroed" value="1"/>
<value name="set" value="2"/>
</enum>
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
@@ -357,8 +363,8 @@
<packet code="98" name="Flat Shade Flags">
<field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="uint"/>
<field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="uint"/>
<field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Flat Shade Action"/>
<field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Flat Shade Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>

View File

@@ -421,7 +421,7 @@ struct v3d_compile {
* flat-shaded. This includes gl_FragColor flat-shading, which is
* customized based on the shademodel_flat shader key.
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
struct v3d_ubo_range *ubo_ranges;
bool *ubo_range_used;
@@ -569,9 +569,12 @@ struct v3d_fs_prog_data {
struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
/* Bitmask for whether the corresponding input is flat-shaded.
/* Array of flat shade flags.
*
* Each entry is only 24 bits (high 8 bits 0), to match the hardware
* packet layout.
*/
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
bool writes_z;
bool discard;

View File

@@ -714,8 +714,12 @@ v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
memcpy(prog_data->input_slots, c->input_slots,
c->num_inputs * sizeof(*c->input_slots));
memcpy(prog_data->flat_shade_flags, c->flat_shade_flags,
sizeof(c->flat_shade_flags));
STATIC_ASSERT(ARRAY_SIZE(prog_data->flat_shade_flags) >
(V3D_MAX_FS_INPUTS - 1) / 24);
for (int i = 0; i < V3D_MAX_FS_INPUTS; i++) {
if (BITSET_TEST(c->flat_shade_flags, i))
prog_data->flat_shade_flags[i / 24] |= 1 << (i % 24);
}
}
uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,

View File

@@ -501,12 +501,39 @@ vc5_emit_state(struct pipe_context *pctx)
emit_textures(vc5, &vc5->verttex);
if (vc5->dirty & VC5_DIRTY_FLAT_SHADE_FLAGS) {
/* XXX: Need to handle more than 24 entries. */
bool emitted_any = false;
for (int i = 0; i < ARRAY_SIZE(vc5->prog.fs->prog_data.fs->flat_shade_flags); i++) {
if (!vc5->prog.fs->prog_data.fs->flat_shade_flags[i])
continue;
cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) {
flags.varying_offset_v0 = 0;
flags.varying_offset_v0 = i;
if (emitted_any) {
flags.action_for_flat_shade_flags_of_lower_numbered_varyings =
V3D_FLAT_SHADE_ACTION_UNCHANGED;
flags.action_for_flat_shade_flags_of_higher_numbered_varyings =
V3D_FLAT_SHADE_ACTION_UNCHANGED;
} else {
flags.action_for_flat_shade_flags_of_lower_numbered_varyings =
((i == 0) ?
V3D_FLAT_SHADE_ACTION_UNCHANGED :
V3D_FLAT_SHADE_ACTION_ZEROED);
flags.action_for_flat_shade_flags_of_higher_numbered_varyings =
V3D_FLAT_SHADE_ACTION_ZEROED;
}
flags.flat_shade_flags_for_varyings_v024 =
vc5->prog.fs->prog_data.fs->flat_shade_flags[0] & 0xfffff;
vc5->prog.fs->prog_data.fs->flat_shade_flags[i];
}
emitted_any = true;
}
if (!emitted_any) {
cl_emit(&job->bcl, ZERO_ALL_FLAT_SHADE_FLAGS, flags);
}
}