glsl: make sure to only add subroutines to resource list

Over looked in 763cd8c080.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Timothy Arceri
2015-11-04 08:41:29 +11:00
parent f6b3c163f9
commit 8e4cf900f0

View File

@@ -3776,7 +3776,8 @@ build_program_resource_list(struct gl_shader_program *shProg)
continue;
for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) {
if (!shProg->UniformStorage[i].opaque[j].active)
if (!shProg->UniformStorage[i].opaque[j].active ||
!shProg->UniformStorage[i].type->is_subroutine())
continue;
type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j);