glsl: make sure to only add subroutines to resource list
Over looked in 763cd8c080
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Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -3776,7 +3776,8 @@ build_program_resource_list(struct gl_shader_program *shProg)
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continue;
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for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) {
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if (!shProg->UniformStorage[i].opaque[j].active)
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if (!shProg->UniformStorage[i].opaque[j].active ||
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!shProg->UniformStorage[i].type->is_subroutine())
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continue;
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type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j);
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