glsl: Add ir_rvalue::is_negative_one predicate
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@@ -41,6 +41,11 @@ bool ir_rvalue::is_one() const
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return false;
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}
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bool ir_rvalue::is_negative_one() const
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{
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return false;
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}
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/**
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* Modify the swizzle make to move one component to another
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*
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@@ -764,6 +769,42 @@ ir_constant::is_one() const
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return true;
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}
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bool
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ir_constant::is_negative_one() const
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{
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if (!this->type->is_scalar() && !this->type->is_vector())
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return false;
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if (this->type->is_boolean())
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return false;
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for (unsigned c = 0; c < this->type->vector_elements; c++) {
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switch (this->type->base_type) {
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case GLSL_TYPE_FLOAT:
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if (this->value.f[c] != -1.0)
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return false;
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break;
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case GLSL_TYPE_INT:
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if (this->value.i[c] != -1)
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return false;
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break;
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case GLSL_TYPE_UINT:
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if (int(this->value.u[c]) != -1)
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return false;
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break;
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default:
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/* The only other base types are structures, arrays, samplers, and
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* booleans. Samplers cannot be constants, and the others should
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* have been filtered out above.
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*/
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assert(!"Should not get here.");
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return false;
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}
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}
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return true;
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}
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ir_loop::ir_loop()
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{
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this->ir_type = ir_type_loop;
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@@ -179,7 +179,7 @@ public:
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* for vector and scalar types that have all elements set to the value
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* zero (or \c false for booleans).
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*
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* \sa ir_constant::has_value, ir_rvalue::is_one
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* \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one
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*/
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virtual bool is_zero() const;
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@@ -191,10 +191,22 @@ public:
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* for vector and scalar types that have all elements set to the value
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* one (or \c true for booleans).
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*
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* \sa ir_constant::has_value, ir_rvalue::is_zero
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* \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one
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*/
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virtual bool is_one() const;
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/**
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* Determine if an r-value has the value negative one
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*
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* The base implementation of this function always returns \c false. The
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* \c ir_constant class over-rides this function to return \c true \b only
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* for vector and scalar types that have all elements set to the value
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* negative one. For boolean times, the result is always \c false.
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*
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* \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one
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*/
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virtual bool is_negative_one() const;
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protected:
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ir_rvalue();
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};
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@@ -1482,12 +1494,14 @@ public:
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/**
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* Determine whether a constant has the same value as another constant
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*
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* \sa ir_constant::is_zero, ir_constant::is_one
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* \sa ir_constant::is_zero, ir_constant::is_one,
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* ir_constant::is_negative_one
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*/
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bool has_value(const ir_constant *) const;
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virtual bool is_zero() const;
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virtual bool is_one() const;
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virtual bool is_negative_one() const;
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/**
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* Value of the constant.
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