Overhaul of texture image handling.
1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
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@@ -1,4 +1,4 @@
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/* $Id: texstate.c,v 1.29 2001/01/29 20:47:39 keithw Exp $ */
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/* $Id: texstate.c,v 1.30 2001/02/06 21:42:48 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -37,7 +37,6 @@
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#include "texobj.h"
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#include "teximage.h"
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#include "texstate.h"
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#include "texture.h"
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#include "mtypes.h"
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#include "math/m_xform.h"
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#include "math/m_matrix.h"
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