radv: initialize meta shader options earlier
We might need this for NIR builders. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15854>
This commit is contained in:
@@ -976,7 +976,7 @@ static nir_shader *
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build_leaf_shader(struct radv_device *dev)
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{
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const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
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nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "accel_build_leaf_shader");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "accel_build_leaf_shader");
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b.shader->info.workgroup_size[0] = 64;
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@@ -1293,7 +1293,7 @@ static nir_shader *
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build_internal_shader(struct radv_device *dev)
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{
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const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
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nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "accel_build_internal_shader");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "accel_build_internal_shader");
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b.shader->info.workgroup_size[0] = 64;
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@@ -1395,7 +1395,7 @@ struct copy_constants {
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static nir_shader *
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build_copy_shader(struct radv_device *dev)
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{
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nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "accel_copy");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "accel_copy");
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b.shader->info.workgroup_size[0] = 64;
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nir_ssa_def *invoc_id = nir_load_local_invocation_id(&b);
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@@ -659,7 +659,8 @@ radv_device_finish_meta(struct radv_device *device)
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mtx_destroy(&device->meta_state.mtx);
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}
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nir_builder PRINTFLIKE(2, 3) radv_meta_init_shader(gl_shader_stage stage, const char *name, ...)
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nir_builder PRINTFLIKE(3, 4)
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radv_meta_init_shader(struct radv_device *dev, gl_shader_stage stage, const char *name, ...)
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{
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nir_builder b = nir_builder_init_simple_shader(stage, NULL, NULL);
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if (name) {
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@@ -669,6 +670,7 @@ nir_builder PRINTFLIKE(2, 3) radv_meta_init_shader(gl_shader_stage stage, const
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va_end(args);
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}
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b.shader->options = &dev->physical_device->nir_options[stage];
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b.shader->info.workgroup_size[0] = 1;
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b.shader->info.workgroup_size[1] = 1;
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b.shader->info.workgroup_size[2] = 1;
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@@ -710,13 +712,13 @@ radv_meta_gen_rect_vertices(nir_builder *vs_b)
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/* vertex shader that generates vertices */
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nir_shader *
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radv_meta_build_nir_vs_generate_vertices(void)
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radv_meta_build_nir_vs_generate_vertices(struct radv_device *dev)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_variable *v_position;
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nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_vs_gen_verts");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_vs_gen_verts");
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nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
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@@ -729,9 +731,9 @@ radv_meta_build_nir_vs_generate_vertices(void)
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}
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nir_shader *
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radv_meta_build_nir_fs_noop(void)
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radv_meta_build_nir_fs_noop(struct radv_device *dev)
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{
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return radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_noop_fs").shader;
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return radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_noop_fs").shader;
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}
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void
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@@ -254,11 +254,12 @@ radv_is_dcc_decompress_pipeline(struct radv_cmd_buffer *cmd_buffer)
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/* common nir builder helpers */
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#include "nir/nir_builder.h"
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nir_builder PRINTFLIKE(2, 3) radv_meta_init_shader(gl_shader_stage stage, const char *name, ...);
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nir_builder PRINTFLIKE(3, 4)
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radv_meta_init_shader(struct radv_device *dev, gl_shader_stage stage, const char *name, ...);
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nir_ssa_def *radv_meta_gen_rect_vertices(nir_builder *vs_b);
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nir_ssa_def *radv_meta_gen_rect_vertices_comp2(nir_builder *vs_b, nir_ssa_def *comp2);
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nir_shader *radv_meta_build_nir_vs_generate_vertices(void);
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nir_shader *radv_meta_build_nir_fs_noop(void);
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nir_shader *radv_meta_build_nir_vs_generate_vertices(struct radv_device *dev);
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nir_shader *radv_meta_build_nir_fs_noop(struct radv_device *dev);
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void radv_meta_build_resolve_shader_core(nir_builder *b, bool is_integer, int samples,
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nir_variable *input_img, nir_variable *color,
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@@ -36,10 +36,10 @@ static VkResult build_pipeline(struct radv_device *device, VkImageAspectFlagBits
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VkPipeline *pipeline);
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static nir_shader *
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build_nir_vertex_shader(void)
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build_nir_vertex_shader(struct radv_device *dev)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_blit_vs");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_blit_vs");
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
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pos_out->data.location = VARYING_SLOT_POS;
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@@ -79,10 +79,10 @@ build_nir_vertex_shader(void)
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}
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static nir_shader *
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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build_nir_copy_fragment_shader(struct radv_device *dev, enum glsl_sampler_dim tex_dim)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_blit_fs.%d", tex_dim);
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_fs.%d", tex_dim);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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@@ -126,10 +126,11 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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}
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static nir_shader *
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build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
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build_nir_copy_fragment_shader_depth(struct radv_device *dev, enum glsl_sampler_dim tex_dim)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_blit_depth_fs.%d", tex_dim);
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nir_builder b =
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radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_depth_fs.%d", tex_dim);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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@@ -173,10 +174,11 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
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}
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static nir_shader *
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build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
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build_nir_copy_fragment_shader_stencil(struct radv_device *dev, enum glsl_sampler_dim tex_dim)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_blit_stencil_fs.%d", tex_dim);
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nir_builder b =
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radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_stencil_fs.%d", tex_dim);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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@@ -669,7 +671,7 @@ build_pipeline(struct radv_device *device, VkImageAspectFlagBits aspect,
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}
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nir_shader *fs;
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nir_shader *vs = build_nir_vertex_shader();
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nir_shader *vs = build_nir_vertex_shader(device);
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VkPipelineRenderingCreateInfo rendering_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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@@ -677,16 +679,16 @@ build_pipeline(struct radv_device *device, VkImageAspectFlagBits aspect,
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switch (aspect) {
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case VK_IMAGE_ASPECT_COLOR_BIT:
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fs = build_nir_copy_fragment_shader(tex_dim);
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fs = build_nir_copy_fragment_shader(device, tex_dim);
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rendering_create_info.colorAttachmentCount = 1;
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rendering_create_info.pColorAttachmentFormats = &format;
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break;
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case VK_IMAGE_ASPECT_DEPTH_BIT:
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fs = build_nir_copy_fragment_shader_depth(tex_dim);
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fs = build_nir_copy_fragment_shader_depth(device, tex_dim);
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rendering_create_info.depthAttachmentFormat = format;
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break;
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case VK_IMAGE_ASPECT_STENCIL_BIT:
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fs = build_nir_copy_fragment_shader_stencil(tex_dim);
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fs = build_nir_copy_fragment_shader_stencil(device, tex_dim);
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rendering_create_info.stencilAttachmentFormat = format;
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break;
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default:
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@@ -386,11 +386,11 @@ radv_meta_blit2d(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_sur
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}
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static nir_shader *
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build_nir_vertex_shader(void)
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build_nir_vertex_shader(struct radv_device *device)
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
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nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_blit2d_vs");
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nir_builder b = radv_meta_init_shader(device, MESA_SHADER_VERTEX, "meta_blit2d_vs");
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nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
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pos_out->data.location = VARYING_SLOT_POS;
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@@ -527,7 +527,7 @@ build_nir_copy_fragment_shader(struct radv_device *device, texel_fetch_build_fun
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
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nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "%s", name);
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nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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@@ -550,7 +550,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device, texel_fetch_bui
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
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nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "%s", name);
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nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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@@ -573,7 +573,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device, texel_fetch_b
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{
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const struct glsl_type *vec4 = glsl_vec4_type();
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const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
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nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "%s", name);
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nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name);
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nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "v_tex_pos");
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tex_pos_in->data.location = VARYING_SLOT_VAR0;
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@@ -653,7 +653,7 @@ blit2d_init_color_pipeline(struct radv_device *device, enum blit2d_src_type src_
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const VkPipelineVertexInputStateCreateInfo *vi_create_info;
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nir_shader *fs = build_nir_copy_fragment_shader(
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device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
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nir_shader *vs = build_nir_vertex_shader();
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nir_shader *vs = build_nir_vertex_shader(device);
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vi_create_info = &normal_vi_create_info;
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@@ -788,7 +788,7 @@ blit2d_init_depth_only_pipeline(struct radv_device *device, enum blit2d_src_type
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const VkPipelineVertexInputStateCreateInfo *vi_create_info;
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nir_shader *fs = build_nir_copy_fragment_shader_depth(
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device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
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nir_shader *vs = build_nir_vertex_shader();
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nir_shader *vs = build_nir_vertex_shader(device);
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vi_create_info = &normal_vi_create_info;
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@@ -945,7 +945,7 @@ blit2d_init_stencil_only_pipeline(struct radv_device *device, enum blit2d_src_ty
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const VkPipelineVertexInputStateCreateInfo *vi_create_info;
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nir_shader *fs = build_nir_copy_fragment_shader_stencil(
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device, src_func, name, src_type == BLIT2D_SRC_TYPE_IMAGE_3D, log2_samples > 0);
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nir_shader *vs = build_nir_vertex_shader();
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nir_shader *vs = build_nir_vertex_shader(device);
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vi_create_info = &normal_vi_create_info;
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@@ -7,7 +7,7 @@
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static nir_shader *
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build_buffer_fill_shader(struct radv_device *dev)
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{
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nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_buffer_fill");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_buffer_fill");
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b.shader->info.workgroup_size[0] = 64;
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nir_ssa_def *global_id = get_global_ids(&b, 1);
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@@ -29,7 +29,7 @@ build_buffer_fill_shader(struct radv_device *dev)
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static nir_shader *
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build_buffer_copy_shader(struct radv_device *dev)
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{
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nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_buffer_copy");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_buffer_copy");
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b.shader->info.workgroup_size[0] = 64;
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nir_ssa_def *global_id = get_global_ids(&b, 1);
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@@ -39,7 +39,7 @@ build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
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const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_FLOAT);
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const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
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nir_builder b =
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radv_meta_init_shader(MESA_SHADER_COMPUTE, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
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radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
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b.shader->info.workgroup_size[0] = 8;
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b.shader->info.workgroup_size[1] = 8;
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nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
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@@ -220,7 +220,7 @@ build_nir_btoi_compute_shader(struct radv_device *dev, bool is_3d)
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glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
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const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT);
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nir_builder b =
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radv_meta_init_shader(MESA_SHADER_COMPUTE, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs");
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radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs");
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b.shader->info.workgroup_size[0] = 8;
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b.shader->info.workgroup_size[1] = 8;
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nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex");
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@@ -398,7 +398,7 @@ build_nir_btoi_r32g32b32_compute_shader(struct radv_device *dev)
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const struct glsl_type *buf_type =
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glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
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const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
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nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_btoi_r32g32b32_cs");
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nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_btoi_r32g32b32_cs");
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b.shader->info.workgroup_size[0] = 8;
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b.shader->info.workgroup_size[1] = 8;
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nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, buf_type, "s_tex");
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@@ -550,7 +550,7 @@ build_nir_itoi_compute_shader(struct radv_device *dev, bool is_3d, int samples)
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: GLSL_SAMPLER_DIM_2D;
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const struct glsl_type *buf_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_FLOAT);
|
||||
const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT);
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE,
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE,
|
||||
is_3d ? "meta_itoi_cs_3d-%d" : "meta_itoi_cs-%d", samples);
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
@@ -749,7 +749,7 @@ build_nir_itoi_r32g32b32_compute_shader(struct radv_device *dev)
|
||||
const struct glsl_type *type =
|
||||
glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_itoi_r32g32b32_cs");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_itoi_r32g32b32_cs");
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, type, "input_img");
|
||||
@@ -908,7 +908,7 @@ build_nir_cleari_compute_shader(struct radv_device *dev, bool is_3d, int samples
|
||||
: GLSL_SAMPLER_DIM_2D;
|
||||
const struct glsl_type *img_type = glsl_image_type(dim, false, GLSL_TYPE_FLOAT);
|
||||
nir_builder b = radv_meta_init_shader(
|
||||
MESA_SHADER_COMPUTE, is_3d ? "meta_cleari_cs_3d-%d" : "meta_cleari_cs-%d", samples);
|
||||
dev, MESA_SHADER_COMPUTE, is_3d ? "meta_cleari_cs_3d-%d" : "meta_cleari_cs-%d", samples);
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
|
||||
@@ -1064,7 +1064,7 @@ static nir_shader *
|
||||
build_nir_cleari_r32g32b32_compute_shader(struct radv_device *dev)
|
||||
{
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_BUF, false, GLSL_TYPE_FLOAT);
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_cleari_r32g32b32_cs");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_cleari_r32g32b32_cs");
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
|
||||
|
@@ -32,11 +32,12 @@
|
||||
enum { DEPTH_CLEAR_SLOW, DEPTH_CLEAR_FAST };
|
||||
|
||||
static void
|
||||
build_color_shaders(struct nir_shader **out_vs, struct nir_shader **out_fs, uint32_t frag_output)
|
||||
build_color_shaders(struct radv_device *dev, struct nir_shader **out_vs, struct nir_shader **out_fs,
|
||||
uint32_t frag_output)
|
||||
{
|
||||
nir_builder vs_b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_clear_color_vs");
|
||||
nir_builder vs_b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_clear_color_vs");
|
||||
nir_builder fs_b =
|
||||
radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_clear_color_fs-%d", frag_output);
|
||||
radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_clear_color_fs-%d", frag_output);
|
||||
|
||||
const struct glsl_type *position_type = glsl_vec4_type();
|
||||
const struct glsl_type *color_type = glsl_vec4_type();
|
||||
@@ -182,7 +183,7 @@ create_color_pipeline(struct radv_device *device, uint32_t samples, uint32_t fra
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
build_color_shaders(&vs_nir, &fs_nir, frag_output);
|
||||
build_color_shaders(device, &vs_nir, &fs_nir, frag_output);
|
||||
|
||||
const VkPipelineVertexInputStateCreateInfo vi_state = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
@@ -384,13 +385,14 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer, const VkClearAttachment *cl
|
||||
}
|
||||
|
||||
static void
|
||||
build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs, bool unrestricted)
|
||||
build_depthstencil_shader(struct radv_device *dev, struct nir_shader **out_vs,
|
||||
struct nir_shader **out_fs, bool unrestricted)
|
||||
{
|
||||
nir_builder vs_b = radv_meta_init_shader(
|
||||
MESA_SHADER_VERTEX,
|
||||
dev, MESA_SHADER_VERTEX,
|
||||
unrestricted ? "meta_clear_depthstencil_unrestricted_vs" : "meta_clear_depthstencil_vs");
|
||||
nir_builder fs_b = radv_meta_init_shader(
|
||||
MESA_SHADER_FRAGMENT,
|
||||
dev, MESA_SHADER_FRAGMENT,
|
||||
unrestricted ? "meta_clear_depthstencil_unrestricted_fs" : "meta_clear_depthstencil_fs");
|
||||
|
||||
const struct glsl_type *position_out_type = glsl_vec4_type();
|
||||
@@ -445,7 +447,7 @@ create_depthstencil_pipeline(struct radv_device *device, VkImageAspectFlags aspe
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
build_depthstencil_shader(&vs_nir, &fs_nir, unrestricted);
|
||||
build_depthstencil_shader(device, &vs_nir, &fs_nir, unrestricted);
|
||||
|
||||
const VkPipelineVertexInputStateCreateInfo vi_state = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
@@ -903,9 +905,9 @@ radv_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer, const struct radv_imag
|
||||
}
|
||||
|
||||
static nir_shader *
|
||||
build_clear_htile_mask_shader()
|
||||
build_clear_htile_mask_shader(struct radv_device *dev)
|
||||
{
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_clear_htile_mask");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_clear_htile_mask");
|
||||
b.shader->info.workgroup_size[0] = 64;
|
||||
|
||||
nir_ssa_def *global_id = get_global_ids(&b, 1);
|
||||
@@ -933,7 +935,7 @@ init_meta_clear_htile_mask_state(struct radv_device *device)
|
||||
{
|
||||
struct radv_meta_state *state = &device->meta_state;
|
||||
VkResult result;
|
||||
nir_shader *cs = build_clear_htile_mask_shader();
|
||||
nir_shader *cs = build_clear_htile_mask_shader(device);
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo ds_layout_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
@@ -1000,13 +1002,14 @@ fail:
|
||||
* For MSAA images, clearing the first sample should be enough as long as CMASK is also cleared.
|
||||
*/
|
||||
static nir_shader *
|
||||
build_clear_dcc_comp_to_single_shader(bool is_msaa)
|
||||
build_clear_dcc_comp_to_single_shader(struct radv_device *dev, bool is_msaa)
|
||||
{
|
||||
enum glsl_sampler_dim dim = is_msaa ? GLSL_SAMPLER_DIM_MS : GLSL_SAMPLER_DIM_2D;
|
||||
const struct glsl_type *img_type = glsl_image_type(dim, true, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_clear_dcc_comp_to_single-%s",
|
||||
is_msaa ? "multisampled" : "singlesampled");
|
||||
nir_builder b =
|
||||
radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_clear_dcc_comp_to_single-%s",
|
||||
is_msaa ? "multisampled" : "singlesampled");
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
|
||||
@@ -1049,7 +1052,7 @@ create_dcc_comp_to_single_pipeline(struct radv_device *device, bool is_msaa, VkP
|
||||
{
|
||||
struct radv_meta_state *state = &device->meta_state;
|
||||
VkResult result;
|
||||
nir_shader *cs = build_clear_dcc_comp_to_single_shader(is_msaa);
|
||||
nir_shader *cs = build_clear_dcc_comp_to_single_shader(device, is_msaa);
|
||||
|
||||
VkPipelineShaderStageCreateInfo shader_stage = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
|
@@ -44,7 +44,7 @@ radv_device_finish_meta_copy_vrs_htile_state(struct radv_device *device)
|
||||
static nir_shader *
|
||||
build_copy_vrs_htile_shader(struct radv_device *device, struct radeon_surf *surf)
|
||||
{
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_copy_vrs_htile");
|
||||
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_copy_vrs_htile");
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
|
||||
|
@@ -32,7 +32,7 @@ build_dcc_retile_compute_shader(struct radv_device *dev, struct radeon_surf *sur
|
||||
{
|
||||
enum glsl_sampler_dim dim = GLSL_SAMPLER_DIM_BUF;
|
||||
const struct glsl_type *buf_type = glsl_image_type(dim, false, GLSL_TYPE_UINT);
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "dcc_retile_compute");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_retile_compute");
|
||||
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
|
@@ -38,7 +38,7 @@ build_expand_depth_stencil_compute_shader(struct radv_device *dev)
|
||||
{
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "expand_depth_stencil_compute");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "expand_depth_stencil_compute");
|
||||
|
||||
/* We need at least 8/8/1 to cover an entire HTILE block in a single workgroup. */
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
@@ -176,8 +176,8 @@ create_pipeline(struct radv_device *device, uint32_t samples, VkPipelineLayout l
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices();
|
||||
nir_shader *fs_module = radv_meta_build_nir_fs_noop();
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices(device);
|
||||
nir_shader *fs_module = radv_meta_build_nir_fs_noop(device);
|
||||
|
||||
if (!vs_module || !fs_module) {
|
||||
/* XXX: Need more accurate error */
|
||||
|
@@ -172,10 +172,9 @@ build_shader(struct radv_device *dev)
|
||||
glsl_image_type(GLSL_SAMPLER_DIM_2D, true, GLSL_TYPE_FLOAT);
|
||||
const struct glsl_type *img_type_3d =
|
||||
glsl_image_type(GLSL_SAMPLER_DIM_3D, false, GLSL_TYPE_FLOAT);
|
||||
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "meta_decode_etc");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_decode_etc");
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
b.shader->info.workgroup_size[2] = 1;
|
||||
|
||||
nir_variable *input_img_2d =
|
||||
nir_variable_create(b.shader, nir_var_uniform, sampler_type_2d, "s_tex_2d");
|
||||
|
@@ -39,7 +39,7 @@ build_dcc_decompress_compute_shader(struct radv_device *dev)
|
||||
{
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "dcc_decompress_compute");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_decompress_compute");
|
||||
|
||||
/* We need at least 16/16/1 to cover an entire DCC block in a single workgroup. */
|
||||
b.shader->info.workgroup_size[0] = 16;
|
||||
@@ -168,7 +168,7 @@ create_pipeline(struct radv_device *device, VkShaderModule vs_module_h, VkPipeli
|
||||
VkResult result;
|
||||
VkDevice device_h = radv_device_to_handle(device);
|
||||
|
||||
nir_shader *fs_module = radv_meta_build_nir_fs_noop();
|
||||
nir_shader *fs_module = radv_meta_build_nir_fs_noop(device);
|
||||
|
||||
if (!fs_module) {
|
||||
/* XXX: Need more accurate error */
|
||||
@@ -421,7 +421,7 @@ radv_device_init_meta_fast_clear_flush_state_internal(struct radv_device *device
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices();
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices(device);
|
||||
if (!vs_module) {
|
||||
/* XXX: Need more accurate error */
|
||||
res = VK_ERROR_OUT_OF_HOST_MEMORY;
|
||||
|
@@ -29,7 +29,8 @@ build_fmask_copy_compute_shader(struct radv_device *dev, int samples)
|
||||
const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT);
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, false, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_fmask_copy_cs_-%d", samples);
|
||||
nir_builder b =
|
||||
radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_fmask_copy_cs_-%d", samples);
|
||||
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
|
@@ -33,7 +33,8 @@ build_fmask_expand_compute_shader(struct radv_device *device, int samples)
|
||||
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT);
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_fmask_expand_cs-%d", samples);
|
||||
nir_builder b =
|
||||
radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_fmask_expand_cs-%d", samples);
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
|
||||
|
@@ -32,12 +32,12 @@
|
||||
|
||||
/* emit 0, 0, 0, 1 */
|
||||
static nir_shader *
|
||||
build_nir_fs(void)
|
||||
build_nir_fs(struct radv_device *dev)
|
||||
{
|
||||
const struct glsl_type *vec4 = glsl_vec4_type();
|
||||
nir_variable *f_color; /* vec4, fragment output color */
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_resolve_fs");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs");
|
||||
|
||||
f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
|
||||
f_color->data.location = FRAG_RESULT_DATA0;
|
||||
@@ -53,7 +53,7 @@ create_pipeline(struct radv_device *device, VkShaderModule vs_module_h, VkFormat
|
||||
VkResult result;
|
||||
VkDevice device_h = radv_device_to_handle(device);
|
||||
|
||||
nir_shader *fs_module = build_nir_fs();
|
||||
nir_shader *fs_module = build_nir_fs(device);
|
||||
if (!fs_module) {
|
||||
/* XXX: Need more accurate error */
|
||||
result = VK_ERROR_OUT_OF_HOST_MEMORY;
|
||||
@@ -206,7 +206,7 @@ radv_device_init_meta_resolve_state(struct radv_device *device, bool on_demand)
|
||||
|
||||
VkResult res = VK_SUCCESS;
|
||||
struct radv_meta_state *state = &device->meta_state;
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices();
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices(device);
|
||||
if (!vs_module) {
|
||||
/* XXX: Need more accurate error */
|
||||
res = VK_ERROR_OUT_OF_HOST_MEMORY;
|
||||
@@ -345,7 +345,7 @@ build_resolve_pipeline(struct radv_device *device, unsigned fs_key)
|
||||
return result;
|
||||
}
|
||||
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices();
|
||||
nir_shader *vs_module = radv_meta_build_nir_vs_generate_vertices(device);
|
||||
|
||||
VkShaderModule vs_module_h = vk_shader_module_handle_from_nir(vs_module);
|
||||
result = create_pipeline(device, vs_module_h, radv_fs_key_format_exemplars[fs_key],
|
||||
|
@@ -64,7 +64,7 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_s
|
||||
const struct glsl_type *sampler_type =
|
||||
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT);
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, GLSL_TYPE_FLOAT);
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_resolve_cs-%d-%s", samples,
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs-%d-%s", samples,
|
||||
is_integer ? "int" : (is_srgb ? "srgb" : "float"));
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = 8;
|
||||
@@ -134,7 +134,7 @@ build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples,
|
||||
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT);
|
||||
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, true, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_resolve_cs_%s-%s-%d",
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs_%s-%s-%d",
|
||||
index == DEPTH_RESOLVE ? "depth" : "stencil",
|
||||
get_resolve_mode_str(resolve_mode), samples);
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
|
@@ -31,10 +31,10 @@
|
||||
#include "vk_format.h"
|
||||
|
||||
static nir_shader *
|
||||
build_nir_vertex_shader(void)
|
||||
build_nir_vertex_shader(struct radv_device *dev)
|
||||
{
|
||||
const struct glsl_type *vec4 = glsl_vec4_type();
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_VERTEX, "meta_resolve_vs");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_resolve_vs");
|
||||
|
||||
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
|
||||
pos_out->data.location = VARYING_SLOT_POS;
|
||||
@@ -52,8 +52,8 @@ build_resolve_fragment_shader(struct radv_device *dev, bool is_integer, int samp
|
||||
const struct glsl_type *sampler_type =
|
||||
glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_resolve_fs-%d-%s", samples,
|
||||
is_integer ? "int" : "float");
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs-%d-%s",
|
||||
samples, is_integer ? "int" : "float");
|
||||
|
||||
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
|
||||
input_img->data.descriptor_set = 0;
|
||||
@@ -147,7 +147,7 @@ create_resolve_pipeline(struct radv_device *device, int samples_log2, VkFormat f
|
||||
is_integer = true;
|
||||
|
||||
nir_shader *fs = build_resolve_fragment_shader(device, is_integer, samples);
|
||||
nir_shader *vs = build_nir_vertex_shader();
|
||||
nir_shader *vs = build_nir_vertex_shader(device);
|
||||
|
||||
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
||||
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
@@ -269,7 +269,7 @@ build_depth_stencil_resolve_fragment_shader(struct radv_device *dev, int samples
|
||||
const struct glsl_type *sampler_type =
|
||||
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "meta_resolve_fs_%s-%s-%d",
|
||||
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs_%s-%s-%d",
|
||||
index == DEPTH_RESOLVE ? "depth" : "stencil",
|
||||
get_resolve_mode_str(resolve_mode), samples);
|
||||
|
||||
@@ -401,7 +401,7 @@ create_depth_stencil_resolve_pipeline(struct radv_device *device, int samples_lo
|
||||
uint32_t samples = 1 << samples_log2;
|
||||
nir_shader *fs =
|
||||
build_depth_stencil_resolve_fragment_shader(device, samples, index, resolve_mode);
|
||||
nir_shader *vs = build_nir_vertex_shader();
|
||||
nir_shader *vs = build_nir_vertex_shader(device);
|
||||
|
||||
VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
|
||||
{.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
|
@@ -4236,7 +4236,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout
|
||||
}
|
||||
|
||||
if (!stages[MESA_SHADER_FRAGMENT].entrypoint && !stages[MESA_SHADER_COMPUTE].entrypoint) {
|
||||
nir_builder fs_b = radv_meta_init_shader(MESA_SHADER_FRAGMENT, "noop_fs");
|
||||
nir_builder fs_b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "noop_fs");
|
||||
|
||||
stages[MESA_SHADER_FRAGMENT] = (struct radv_pipeline_stage) {
|
||||
.stage = MESA_SHADER_FRAGMENT,
|
||||
|
@@ -23,6 +23,7 @@
|
||||
|
||||
#include "radv_acceleration_structure.h"
|
||||
#include "radv_debug.h"
|
||||
#include "radv_meta.h"
|
||||
#include "radv_private.h"
|
||||
#include "radv_rt_common.h"
|
||||
#include "radv_shader.h"
|
||||
@@ -1690,12 +1691,10 @@ create_rt_shader(struct radv_device *device, const VkRayTracingPipelineCreateInf
|
||||
struct radv_pipeline_key key;
|
||||
memset(&key, 0, sizeof(key));
|
||||
|
||||
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, NULL, "rt_combined");
|
||||
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "rt_combined");
|
||||
b.shader->info.internal = false;
|
||||
|
||||
b.shader->info.workgroup_size[0] = 8;
|
||||
b.shader->info.workgroup_size[1] = device->physical_device->rt_wave_size == 64 ? 8 : 4;
|
||||
b.shader->info.workgroup_size[2] = 1;
|
||||
|
||||
struct rt_variables vars = create_rt_variables(b.shader, stack_sizes);
|
||||
load_sbt_entry(&b, &vars, nir_imm_int(&b, 0), SBT_RAYGEN, 0);
|
||||
@@ -1745,8 +1744,6 @@ create_rt_shader(struct radv_device *device, const VkRayTracingPipelineCreateInf
|
||||
const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->pStages[shader_id];
|
||||
nir_shader *nir_stage = parse_rt_stage(device, stage);
|
||||
|
||||
b.shader->options = nir_stage->options;
|
||||
|
||||
uint32_t num_resume_shaders = 0;
|
||||
nir_shader **resume_shaders = NULL;
|
||||
nir_lower_shader_calls(nir_stage, nir_address_format_32bit_offset, 16, &resume_shaders,
|
||||
|
@@ -116,7 +116,7 @@ build_occlusion_query_shader(struct radv_device *device)
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "occlusion_query");
|
||||
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "occlusion_query");
|
||||
b.shader->info.workgroup_size[0] = 64;
|
||||
|
||||
nir_variable *result = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "result");
|
||||
@@ -251,7 +251,7 @@ build_pipeline_statistics_query_shader(struct radv_device *device)
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "pipeline_statistics_query");
|
||||
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "pipeline_statistics_query");
|
||||
b.shader->info.workgroup_size[0] = 64;
|
||||
|
||||
nir_variable *output_offset =
|
||||
@@ -386,7 +386,7 @@ build_tfb_query_shader(struct radv_device *device)
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "tfb_query");
|
||||
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "tfb_query");
|
||||
b.shader->info.workgroup_size[0] = 64;
|
||||
|
||||
/* Create and initialize local variables. */
|
||||
@@ -507,7 +507,7 @@ build_timestamp_query_shader(struct radv_device *device)
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "timestamp_query");
|
||||
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "timestamp_query");
|
||||
b.shader->info.workgroup_size[0] = 64;
|
||||
|
||||
/* Create and initialize local variables. */
|
||||
|
@@ -574,7 +574,6 @@ radv_shader_compile_to_nir(struct radv_device *device, const struct radv_pipelin
|
||||
* and just use the NIR shader. We don't want to alter meta and RT
|
||||
* shaders IR directly, so clone it first. */
|
||||
nir = nir_shader_clone(NULL, stage->internal_nir);
|
||||
nir->options = &device->physical_device->nir_options[stage->stage];
|
||||
nir_validate_shader(nir, "in internal shader");
|
||||
|
||||
assert(exec_list_length(&nir->functions) == 1);
|
||||
@@ -2072,7 +2071,7 @@ radv_create_trap_handler_shader(struct radv_device *device)
|
||||
if (!trap)
|
||||
return NULL;
|
||||
|
||||
nir_builder b = radv_meta_init_shader(MESA_SHADER_COMPUTE, "meta_trap_handler");
|
||||
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_trap_handler");
|
||||
|
||||
options.wgp_mode = radv_should_use_wgp_mode(device, MESA_SHADER_COMPUTE, &info);
|
||||
info.wave_size = 64;
|
||||
|
Reference in New Issue
Block a user