added more extensions testing code
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@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.33 2000/08/29 23:31:23 brianp Exp $ */
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/* $Id: extensions.c,v 1.34 2000/08/30 18:21:06 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -70,10 +70,9 @@ static struct { int enabled; const char *name; } default_extensions[] = {
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{ ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
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{ ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
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{ DEFAULT_ON, "GL_EXT_shared_texture_palette" },
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{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
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{ DEFAULT_ON, "GL_EXT_stencil_wrap" },
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{ DEFAULT_ON, "GL_EXT_texture3D" },
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{ DEFAULT_OFF, "GL_EXT_texture_compression_s3tc" },
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{ DEFAULT_OFF, "GL_EXT_texture_env" },
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{ DEFAULT_ON, "GL_EXT_texture_env_add" },
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{ DEFAULT_OFF, "GL_EXT_texture_env_combine" },
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{ ALWAYS_ENABLED, "GL_EXT_texture_object" },
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@@ -103,15 +102,19 @@ static void
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update_extension_flags( GLcontext *ctx )
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{
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/* Update flags */
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ctx->Extensions.HaveBlendMinmax = gl_extension_is_enabled(ctx, "GL_EXT_blend_minmax") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
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ctx->Extensions.HaveBlendSquare = gl_extension_is_enabled(ctx, "GL_NV_blend_square");
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ctx->Extensions.HaveBlendSubtract = gl_extension_is_enabled(ctx, "GL_EXT_blend_subtract") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
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ctx->Extensions.HaveHistogram = gl_extension_is_enabled(ctx, "GL_EXT_histogram") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
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ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
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ctx->Extensions.HaveStencilWrap = gl_extension_is_enabled(ctx, "GL_EXT_stencil_wrap");
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ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
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ctx->Extensions.HaveTextureEnvCombine = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_combine");
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ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
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ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
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ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
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ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
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ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
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ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
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ctx->Extensions.HaveBlendSquare = gl_extension_is_enabled(ctx, "GL_NV_blend_square");
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ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
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ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
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}
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