nir: add lowering for gl_HelperInvocation
v2: reword comment about lower_helper_invocations to be more clear that it might not work on all hardware v3: add special variant of load_sample_id which does not imply per- sample shading Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
@@ -2006,6 +2006,20 @@ typedef struct nir_shader_compiler_options {
|
||||
*/
|
||||
bool lower_base_vertex;
|
||||
|
||||
/**
|
||||
* If enabled, gl_HelperInvocation will be lowered as:
|
||||
*
|
||||
* !((1 << sample_id) & sample_mask_in))
|
||||
*
|
||||
* This depends on some possibly hw implementation details, which may
|
||||
* not be true for all hw. In particular that the FS is only executed
|
||||
* for covered samples or for helper invocations. So, do not blindly
|
||||
* enable this option.
|
||||
*
|
||||
* Note: See also issue #22 in ARB_shader_image_load_store
|
||||
*/
|
||||
bool lower_helper_invocation;
|
||||
|
||||
bool lower_cs_local_index_from_id;
|
||||
|
||||
bool lower_device_index_to_zero;
|
||||
|
Reference in New Issue
Block a user