nir: Add raytracing shader call lowering pass.

Really copying Jason's pass.

Changes:
- Instead of all the intel lowering introduce rt_{execute_callable,trace_ray,resume}
- Add the ability to use scratch intrinsics directly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10339>
This commit is contained in:
Bas Nieuwenhuizen
2021-02-16 02:37:40 +01:00
committed by Marge Bot
parent 02c5dc8035
commit 8dfb240b1f
4 changed files with 1131 additions and 0 deletions

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