nir: Add raytracing shader call lowering pass.
Really copying Jason's pass. Changes: - Instead of all the intel lowering introduce rt_{execute_callable,trace_ray,resume} - Add the ability to use scratch intrinsics directly. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10339>
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src/compiler/nir/nir_lower_shader_calls.c
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src/compiler/nir/nir_lower_shader_calls.c
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