fixed glDeleteTextures bug
This commit is contained in:
@@ -1290,3 +1290,4 @@ Mesa Version History
|
||||
before parsing (Dave Reveman)
|
||||
- adjust texcoords for sampling texture rectangles (Dave Reveman)
|
||||
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
|
||||
- repeated calls to glDeleteTexture(t) could lead to a crash
|
||||
|
Reference in New Issue
Block a user