radv: only initialize shader arguments for the active stages
Other stages don't need to be initialized. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21237>
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@@ -2540,7 +2540,7 @@ radv_declare_pipeline_args(struct radv_device *device, struct radv_pipeline_stag
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active_stages |= (1 << i);
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}
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for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; ++i) {
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radv_foreach_stage(i, active_stages) {
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stages[i].args.is_gs_copy_shader = false;
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stages[i].args.explicit_scratch_args = !radv_use_llvm_for_stage(device, i);
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stages[i].args.remap_spi_ps_input = !radv_use_llvm_for_stage(device, i);
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